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Archived from groups: comp.sys.ibm.pc.games.strategic (More info?)
Saw this up at bluesnews today. It reads like it was passed through
translation software and barely edited. The news, however, is almost
good.
Game action takes place in the western coast of Africa. There is arms
race intensification and exacerbation of a situation in the region. One
of local countries desires to be a member of a nuclear club, but had no
access to resources to produce it. The country has financed the
revolution in another one small country, which possessed that resource.
Thus, there was established a special regime in this country and all
its resources were crossed to the invaders. Ex-government of the
occupied country contacts with a player and suggests interfering in the
situation: to overthrow a government of conqueror regime and to restore
the previous regime. As conqueror-country and player's opportunities
aren't equal a player starts to wage guerilla warfare. But for all
that the small country can't conduct open operations in the most big
and powerful country, as it is afraid of world community attention.
Thus, a player acts in a role of a Che Gevara of the present. The game
consists of number of missions that are the unification of united plot.
Game contains ~20 missions, who include obligatory and several
unnecessary missions. Passing unnecessary missions, the player lightens
pass of obligatory missions for himself, what means that the more
unnecessary missions of the episode the player passes, the more easier
it will be for him to execute the main mission of the episode.
Each mission is a level, on which the team of player appears and
executes the combat task. In the real-time mode the player can control
team, which can be arranged of 6 fighters (max). Mission considers
accomplished if all of the soldiers of the enemy are destroyed. For
successful execution of the mission the player gets money. Team of the
player gathers experience and grows over itself.
Between missions the player can hire/fire the mercenaries, can buy/sell
the ammunition, choose the mission from available on given moment
missions (all of non accomplished missions of episode are available
simultaneously)
Main features runs-down:
1. Jagged Alliance, but in 3D (the game has been developed based
on the well-known brand)
1. Skinned mesh animation with animation blending
2. Grass fields rendering
3. Optimized tree rendering system
4. SSE and HT support
5. Many-storied buildings
6. DX 9
1. Recognizable charismatic persons (the game uses mercenaries
from previous JA titles)
2. Thrilling campaign with a lot of various missions
3. Real-time gameplay with pause
4. High interactivity of levels (destructible objects)
5. A lot of various weapons
6. Mercenaries are raising their parameters during gameplay
1. Using JA role-playing system
7. Various mission objectives
1. Destroy all enemies
2. Destroy specific enemies
8. Visual variety of battlefield theaters (mountains, plains,
towns, beaches, etc...)
1. Mountains
2. Plains
3. Towns
4. Beaches
9. Various difficulty settings - from casual to hardcore.
1. Easy (enemies ain't accurate)
2. Normal (enemies have normal accuracy)
3. Hard (enemies are very accurate)
10. Gameplay is dynamic and not turning into a boring routine
12. Ja2 interface (ui), adopted for real-time mode
12. JA2 20 missions (Campaign)
1. 12 core missions
2. 8 additional missions
13. 12 unique enemies' models (unique models can be modified by
various heads, headwear, weapons)
14. 30 unique mercenaries (12 unique models, which are modified by
skin color, unique heads, unique hairs, and other details)
15. 3 tile sets, which are used to create buildings (town, country,
military)
16. More than 100 large unique objects for levels (from cruiser to
tub, from hangar to toilet)
17. More than 40 kinds of flora (4 unique nature zones: mountains,
plains, beaches, jungle)
18. More than 100 kinds of furniture (office, military, town,
country, palace)
Saw this up at bluesnews today. It reads like it was passed through
translation software and barely edited. The news, however, is almost
good.
Game action takes place in the western coast of Africa. There is arms
race intensification and exacerbation of a situation in the region. One
of local countries desires to be a member of a nuclear club, but had no
access to resources to produce it. The country has financed the
revolution in another one small country, which possessed that resource.
Thus, there was established a special regime in this country and all
its resources were crossed to the invaders. Ex-government of the
occupied country contacts with a player and suggests interfering in the
situation: to overthrow a government of conqueror regime and to restore
the previous regime. As conqueror-country and player's opportunities
aren't equal a player starts to wage guerilla warfare. But for all
that the small country can't conduct open operations in the most big
and powerful country, as it is afraid of world community attention.
Thus, a player acts in a role of a Che Gevara of the present. The game
consists of number of missions that are the unification of united plot.
Game contains ~20 missions, who include obligatory and several
unnecessary missions. Passing unnecessary missions, the player lightens
pass of obligatory missions for himself, what means that the more
unnecessary missions of the episode the player passes, the more easier
it will be for him to execute the main mission of the episode.
Each mission is a level, on which the team of player appears and
executes the combat task. In the real-time mode the player can control
team, which can be arranged of 6 fighters (max). Mission considers
accomplished if all of the soldiers of the enemy are destroyed. For
successful execution of the mission the player gets money. Team of the
player gathers experience and grows over itself.
Between missions the player can hire/fire the mercenaries, can buy/sell
the ammunition, choose the mission from available on given moment
missions (all of non accomplished missions of episode are available
simultaneously)
Main features runs-down:
1. Jagged Alliance, but in 3D (the game has been developed based
on the well-known brand)
1. Skinned mesh animation with animation blending
2. Grass fields rendering
3. Optimized tree rendering system
4. SSE and HT support
5. Many-storied buildings
6. DX 9
1. Recognizable charismatic persons (the game uses mercenaries
from previous JA titles)
2. Thrilling campaign with a lot of various missions
3. Real-time gameplay with pause
4. High interactivity of levels (destructible objects)
5. A lot of various weapons
6. Mercenaries are raising their parameters during gameplay
1. Using JA role-playing system
7. Various mission objectives
1. Destroy all enemies
2. Destroy specific enemies
8. Visual variety of battlefield theaters (mountains, plains,
towns, beaches, etc...)
1. Mountains
2. Plains
3. Towns
4. Beaches
9. Various difficulty settings - from casual to hardcore.
1. Easy (enemies ain't accurate)
2. Normal (enemies have normal accuracy)
3. Hard (enemies are very accurate)
10. Gameplay is dynamic and not turning into a boring routine
12. Ja2 interface (ui), adopted for real-time mode
12. JA2 20 missions (Campaign)
1. 12 core missions
2. 8 additional missions
13. 12 unique enemies' models (unique models can be modified by
various heads, headwear, weapons)
14. 30 unique mercenaries (12 unique models, which are modified by
skin color, unique heads, unique hairs, and other details)
15. 3 tile sets, which are used to create buildings (town, country,
military)
16. More than 100 large unique objects for levels (from cruiser to
tub, from hangar to toilet)
17. More than 40 kinds of flora (4 unique nature zones: mountains,
plains, beaches, jungle)
18. More than 100 kinds of furniture (office, military, town,
country, palace)