scolaner :
GObonzo :
scolaner :
Interesting. What do you use those (at least) 8 buttons for?
What would your ideal number of buttons be?
What would your ideal number of buttons be?
shooter: crouch, prone, toss(grenades/items), switch(grenades/items), fire mode, fire rate, melee/weapon bash, flashlight.
rpg: crouch, walk, cast, switch spells up/down, melee, switch items up/down, use items, 1st/3rd person, target lock, special moves, # 6-0, etc.
some have more options and get more use of more buttons than others of course. depending on how well the gameplay has been designed for mouse/keyboard; 15 combat commands all ready for my right-hand. leaving the 16-20 immediately next to WASD available for basic movement and menu commands.
even for regular Windows use I have ctrl, delete, home, end, pgup, pgdown, +, - all mapped to my extra buttons.
So you prefer those on the mouse and not the keyboard. Seems like others would leave those for keyboards, no? Maybe you just have more dexterity with your fingers than others.
I find that I can only mentally keep track of a few mouse buttons anyway, but then again I suck at most games. Give me a fire button, grenade thrower, and reload, and I'm generally a happy guy.
if a game is designed well for PC it should have most functions available for binding. i see average between 15-30 options. i really don't like having menus, ingame actions, and everything spread all over my keyboard so this way i can keep it very limited. besides WSAD usually just 1-5, TAB, Q, E, F, Shift, C, V, Alt & Space. everything else will hopefully be bound to the mouse.
the few mouse options that i really can not do without anymore;
thumb buttons for crouch, prone, and/or sneak
my ring-finger button for melee, parry/block, or toss
and my scroll-tilt feature for fire rate & ammo type or for casting spells & doing special moves.