John Romero is Planning Another First Person Shooter

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[citation][nom]bustapr[/nom]hes the guy that pioneered the FPS genre. all FPS games are basically riding of the success train he started. even CoD and BF. and we have yet to see good games like the original doom and quake for some reason. if anyone in the gaming industry has the right to do anything he wants and not be called a clone, its him.Im all up for another doom-like game.[/citation]

you are giving the guy to much credit. THE ONLY THINGS , that modern shooters have in common with his pioneering efforts are 1. guns , 2. first person camera view . and 3. most shooters have you running through some kind of corridoors at some point in the game. and lets face the fact , the idea of throwing people into a first person view was really not 100% new in his time. years before that there were a few arcade games that tried to do that using just simple line gemoetry instead of actual polygons with textures. I'm gonna close with a quote can't remember who said it originally but it's one that always stuck with me.

"last impressions are more important than first impressions, No one remembers that you were a good guy the first time they met you , if you were an ass the last time they saw you !"
 
let's play fair here
Romero had his name connected with other games as well, however yes it really happened way back now

so only from around 2000

Shadowcaster was good
Heretic was good
Anachronox was fine
Deus Ex is good enough as a reference for me
No, no, no. Having a name connected to and being responsible for are two very different things. Shadowcaster, Heretic, and Hexen were developed by Raven. Anachronox and Deus Ex, while developed at Ion Storm, were designed by Tom Hall and Warren Spector, respectively. While I'm sure Romero had some involvement in these games ( Raven worked with id a lot and used their engines, ) it's a tough sell to say his involvement made them great.


Demon has already put some good counter-arguments here. Let me add another. I have a book about game design that includes interviews with some game design legends like Shigeru Miyamoto, Sid Meyer, and Richard Garriot, and somehow Romero was included. His design paradigm is this: "The player should be kept in a constant state of fear." He cites a level in Quake where the player is in an elevator dropping over lava while all sorts of baddies keep teleporting in one after another. That is quality design to him.

You know what that leads to? A bored and completely desensitized gamer. Trying to keep them continually scared just makes them numb while they blast away hordes of monsters. Or worse they get frustrated with the "artificial difficulty" of the game. Try throwing in some pacing with alternating cool, funny, scary, and WTF sequences. Or try putting in a story that the player actually cares about. You know what happens when you do that instead? You get games like Mass Effect, Dead Space, BioShock, and Call of Duty.
 
"Yes, I'm definitely going to be making another shooter and it will be on PC first"

I wonder, and I might be stretching here, if this was a dig at Rage and how Carmack took a lot of flack for it being developed for console first then PC. Hmmm...

I wish him well though. I'd be lying if I said I wasn't curious to see what he has in store.
 
Even if it is on PC first, it will probably still be designed down to PS3 Xbox360 specifications. I can't wait until the next generation of game consoles is released so PC games can finally get tesselated displacement mapping at least.
 
[citation][nom]trialsking[/nom]It's called a shooter for a reason. If it moves you shoot it. That's like saying "I'm so sick of RPGs because I have to play a role."[/citation]

You've just proved the above's guy claim! 😀
 
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