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Archived from groups: rec.games.trading-cards.jyhad (More info?)
Peter D Bakija wrote:
> And I'm saying it doesn't work. There is no circular logic--if you
> want to use combat, use combat that kills people. Otherwise, don't
> bother, as it isn't likely to do you any good. Bruise and Bleed is
> trying to oust without necessarily torping people, correct. So then
> why even build in the sketchy combat infrastructure in the first
> place?
Looks circular to me, but maybe I'm biased.
> Because you only have, say, 30 combat cards, you won't do much damage
> consistiently, and wne you do do more than 3 damage, it'll get
> dodged.
This just strikes me as pure pessimism. When you grapple and hit, it
will get prevented. Stop playing combat all together.
--
David Cherryholmes
david.cherryholmes@gmail.com
"OK. So be it. It's not my view, but whatever makes you
happy, right? I'm all about making you happy, Dave. 🙂"
-- LSJ, V:TES Net.Rep for White Wolf, Inc.
Peter D Bakija wrote:
> And I'm saying it doesn't work. There is no circular logic--if you
> want to use combat, use combat that kills people. Otherwise, don't
> bother, as it isn't likely to do you any good. Bruise and Bleed is
> trying to oust without necessarily torping people, correct. So then
> why even build in the sketchy combat infrastructure in the first
> place?
Looks circular to me, but maybe I'm biased.
> Because you only have, say, 30 combat cards, you won't do much damage
> consistiently, and wne you do do more than 3 damage, it'll get
> dodged.
This just strikes me as pure pessimism. When you grapple and hit, it
will get prevented. Stop playing combat all together.
--
David Cherryholmes
david.cherryholmes@gmail.com
"OK. So be it. It's not my view, but whatever makes you
happy, right? I'm all about making you happy, Dave. 🙂"
-- LSJ, V:TES Net.Rep for White Wolf, Inc.