I hate trying to reply to 5 pages of posts all at one time. Why can't you all be on in the early morning hours like I am?
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Anyway, Teasy you made some good points:
<font color=blue> I'm not going to reply to everything you said point by point because I feel we've both made our points clear to each other... I suppose we'll have to see how this unfolds in future games though. One thing though, did you have a look at those DroneZ numbers?, that game is one of the first true DX8 games with vertex and pixel shaders and won't even be out for quite sometime so its not fully optimised for speed and yet the Kyro II runs it easily... do you think a MX or even a GTS would get 35fps at 1024x768x32 with 4xFSAA?, I don't, the MX certainly wouldn't even come close. </font color=blue>
Yes I believe we each know where the other stands, and we will have to wait and see how things develop. It should be a very interesting time in the graphics industry. Also, just for the record, I have never said that an MX card would be better than a Kyro II, nor have I said that the Kyro II would be bad for this year's games. My statements have always been that non-T&L cards, <i> and </i> the MX cards due to their poor bandwidth, will be hurting starting next year.
I agree that a tile-rendering card with a good T&L unit could make for a killer combo and I hope that IMGTEC and their manufacturers get one to market in a timely manner. Of course we can't assume that NVIDIA's and ATI's technology won't progress just as much or more. Like I said, it should be a very interesting time in the graphics industry!
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As for the DroneZ benchmarks I can't really say. All these DX8 games are still being worked on and I think it is hard to predict how they will finally run, especially since only just now has a fully DX8 compliant board become available for testing. Something that seems obvious from the Fastgraphics.com <A HREF="http://www.fastgraphics.com/reviews.php?id=37&page=1" target="_new">preview</A> of the Kyro II is that framerates can change TREMENDOUSLY depending on what hardware the engine is optimized for–-look for the benchmarks made by each company. (As a related side note, consider the work on the Xbox, which shares its graphics core with the GF3. Many of the screenshots on the Xbox website, like <A HREF="http://www.xbox.com/games/assets/malice-image-5.jpg" target="_new">this</A> one and <A HREF="http://www.xbox.com/games/assets/oddworld-image-4.jpg" target="_new"> this</A> one, were actually produced on a PC with a GeForce card--I would assume a GF2 Ultra. We don't yet know how these games will look once optimized for the Xbox hardware.) Note that I am <i> not </i> saying the Kyro will look worse on DX8 games in the future--just that a lot could change <i> either </i> way before these games are actually released.
Oh, and I am looking for geometry assist information and will let you know what I find.
Cheers,
Warden
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The sum of the IQs on this planet is a constant--only the population is increasing...