Lets get some quotes out of the way:
<i><font color=purple>The darkest, meanest, and most entertaining action game in years is almost here,..... We traveled to the frozen gloom of Helsinki, Finland, to play through this underworld action opus - and we're back, we're thawed out, and we're here to tell you that this long-simmering crime noir will be one of the most fun and influential action games ever made.</font color=purple></i> <b>May Issue of PCGAMER 2001</b>
The Game, <b>Max Payne</b>
<font color=purple><i>As you both unload a hail of fire, you'll hit just about everything in the hallway - linoleum tiled floor, plaster walls, light fixtures, glass-covered posters, you name it. Everything will react individually to the bullets. The hallway will be a chaos of flying plaster, chunks of linoleum, shattering glass, and shredded paper (which will drift slowly to the floor, while the heavier debris falls fast).......You've never played action sequences with this level of demolition.</font color=purple></i><b>May Issue of PCGAMER 2001</b>
This is one of the best game reviews I've ever read and I highly recommend anyone who is into actions games to buy this issue now.
The Engine is from Remedy Entertainment next door to MadOnion. 3dMark2001 game 3 uses the <i>Max Payne</i> engine in which you can benchmark your computer's graphical power. Plus you can use it as a test tool to see the affects of hardware T&L compared to software T&L in a modern future DX8 engine. A reflection of things to come in the gaming world. I will also be testing the affects of AGP2x versus AGP4x since the Kyro2 is only a AGP2x board and the large amount of polygon data may saturate 2x AGP speeds when doing software T&L.
<b>My gig:</b> <font color=blue>IWILL KK266 650@866 Thunderbird, Radeon 64 VIVO Retail, 512mb pc133 cas2 Crucial, Leadman PowMax 400w p/s, 20gb IBM drive, 12x DVD, Pacific Digital 4x/4x/24x burner, Linksys ethernet card and hub, 3Com cable modem, HP 20" Trinitron, Microsoft digital Sound sys 80 sound/speaker system, Microsoft optical mouse, Win2k/WinMe dual boot</font color=blue>
<b>TESTS:</b>(All tests conducted in W2k with ATIs official 3102 drivers, Radeon at stock 183/183 clocks, 3dMark2001.)
. . . <b>Game 3, MAX PAYNE</b>, AGP 4x
. . . . . <b>800x600x32</b> (HardWare T&L)/(Software T&L). . . . HWT&L/SWT&L
. . . . . . . <font color=blue><b>Low Detail:</b></font color=blue> <b>68.2FPS</b>/53.1FPS . . . <b>HWT&L</b> is 28% faster
. . . . . . . <font color=blue><b>HighDetail:</b></font color=blue> <b>31.6FPS</b>/24.1FPS . . . <b>HWT&L</b> is 31% faster
. . . . . <b>1024x768x32</b>
. . . . . . . <font color=blue><b>Low Detail:</b></font color=blue> <b>58.2</b>/50.3 . . . <b>HWT&L</b> is 16% faster
. . . . . . . <font color=blue><b>HighDetail:</b></font color=blue> <b>28.9</b>/23.8 . . . <b>HWT&L</b> is 21% faster
. . . . . <b>1152x864x32</b> (This is my normal gaming resolution)
. . . . . . . <font color=blue><b>Low Detail:</b></font color=blue> <b>49.5</b>/46.2 . . . <b>HWT&L</b> is 7% faster
. . . . . . . <font color=blue><b>HighDetail:</b></font color=blue> <b>25.4</b>/22.5 . . . <b>HWT&L</b> is 13% faster
. . . . . . . Note: This may not be my gaming resolution for this awesome game.
. . . . . <b>1280x1024x32</b>
. . . . . . . <font color=blue><b>Low Detail:</b></font color=blue> 39.9/<b>41.4</b> . . . <b>SWT&L</b> finally surpasses HWT&L by 4%
. . . . . . . <font color=blue><b>HighDetail:</b></font color=blue> <b>21.5</b>/20.3 . . . <b>HWT&L</b> by 6%
. . . . . . . Note: This is the transition point between HWT&L and SWT&L for my setup. Notice also
. . . . . . . that HWT&L when the details is higher still over takes SWT&L.
. . . . . <b>1600x1200x32</b>
. . . . . . . <font color=blue><b>Low Detail:</b></font color=blue> 28.6/<b>30.9</b> . . . <b>SWT&L</b> is 7% faster
. . . . . . . <font color=blue><b>HighDetail:</b></font color=blue> 15.7/<b>15.9</b> . . . <b>SWT&L</b> is 1% faster
. . . . . . . Note: Finally SWT&L takes the lead in both cases.
<b>Conclusion:</b> In the playable resolutions of this game T&L makes a significant performance increase but demishes quickly after 1023x768x32 but still significant at 1152x864x32 in obtaining better performance.
My next post will explore the effects of AGP4x and AGP2x on this high poly game test.
<P ID="edit"><FONT SIZE=-1><EM>Edited by noko on 04/15/01 01:28 PM.</EM></FONT></P>