G
Guest
Guest
Hmmm, well I am sure you know I am a big supporter of PowerVR technology. In fact I have been running a PowerVR support site for a number of years (url is part of my profile). So I may be a bit biased but I do not downplay any problems I see in the PowerVR design. In fact when the Neon250 came out I do not think I ever promoted that board to anyone as it had lots of problems. (hmmm...homepage did not show up in my profile although I did enter it when I signed up for this message... http://pvr.gamestats.com/start.shtml
With the KYRO though....most of the problems associated with tile-based renderers have been corrected. Game support is finally outstanding and speed is great. One of the main issues you keep talking about is the boards lack of T&L and how it will affect the KYRO II in the future. I agree that in the future the lack of T&L will become a factor. What you are neglecting to mention about the GeForce 2 line of boards and the Radean boards (the GeForce2 MX, GTS boards and Radeon budget boards) is their problem with available bandwidth. We keep talking about the future and yes T&L will become a major factor...but the question becomes when? But the future will also bring with it increased memory bandwidth requirements. In this respect the GeForce and Radeon boards will be hit harder than the KYRO II board. Look at Serious Sam, a game that does use T&L, but also includes high levels of overdraw. It has been shown that the KYRO II beats out almost all the GeForce 2 boards with this title. So I have to think how T&L will factor in when the GeForce 2 line of boards are already memory bandwidth limited in future games that will include increased complexity?
And I also believe that T&L will not become a solid factor in games for at least a year. nVidia's biggest selling boards at the moment are still the TNT2 Ultra's that are slapped into OEM machines. These machines make up the majority of PC's on the market. And TNT2's do not have hardware T&L....so I cannot see game developers making the push to T&L required games anytime soon.
<P ID="edit"><FONT SIZE=-1><EM>Edited by pvrrev on 04/11/01 09:22 AM.</EM></FONT></P>
With the KYRO though....most of the problems associated with tile-based renderers have been corrected. Game support is finally outstanding and speed is great. One of the main issues you keep talking about is the boards lack of T&L and how it will affect the KYRO II in the future. I agree that in the future the lack of T&L will become a factor. What you are neglecting to mention about the GeForce 2 line of boards and the Radean boards (the GeForce2 MX, GTS boards and Radeon budget boards) is their problem with available bandwidth. We keep talking about the future and yes T&L will become a major factor...but the question becomes when? But the future will also bring with it increased memory bandwidth requirements. In this respect the GeForce and Radeon boards will be hit harder than the KYRO II board. Look at Serious Sam, a game that does use T&L, but also includes high levels of overdraw. It has been shown that the KYRO II beats out almost all the GeForce 2 boards with this title. So I have to think how T&L will factor in when the GeForce 2 line of boards are already memory bandwidth limited in future games that will include increased complexity?
And I also believe that T&L will not become a solid factor in games for at least a year. nVidia's biggest selling boards at the moment are still the TNT2 Ultra's that are slapped into OEM machines. These machines make up the majority of PC's on the market. And TNT2's do not have hardware T&L....so I cannot see game developers making the push to T&L required games anytime soon.
<P ID="edit"><FONT SIZE=-1><EM>Edited by pvrrev on 04/11/01 09:22 AM.</EM></FONT></P>