The article said:
It's always been clear that PCIe bandwidth has an effect on gaming, especially when playing on some of the most high-end GPUs.
No, it hasn't. Toms hasn't really examined this, to my knowledge, but TechPowerUp has been checking in on this subject, every generation or so, and has found performance differences between the highest-bandwidth connectivity options to be pretty negligible.
The article said:
Puget proved that PCIe bandwidth can limit performance in its DaVinci Resolve benchmarks.
That was only
one of the content creation workloads they tested. The rest weren't nearly as sensitive.
If you actually
look at the graph and
think about what it's saying, I take the opposite conclusion.
The article said:
when switching down to PCIe 5 4x, PCIe 4 8x, or PCIe 3 16x, performance took a 10% hit.
Think about that and let it sink in. When using the
fastest GPU currently available, you can run it at 1/4th of its max PCIe bandwidth and
only lose 10%, on the
most sensitive of the content creation workloads they tested!
So, you can go ahead run two cards at x8 each, or put a single card in a x16 PCIe 4.0 slot without a second thought! It's pretty crazy that you could even go to x4 and still hardly notice!
IMO, that just underscores what I've been saying all along, which is that consumer PCs
still don't really need PCIe 5.0! It's only when you start getting into the bifurcation scenarios where any value in it can be seen.
The article said:
In conclusion, it seems that available PCIe bandwidth can have a notable impact on performance in professional applications,
It's
always been true that, if you cut PCIe bandwidth by enough, you'd
eventually hit a point where you'd notice. However, I think the headline has it backwards. I think the real news is that PCIe 5.0 x16 is still overkill and unjustifiable. If I were writing the piece, I'd probably put something like:
Battery of Content Creation Tests Reveals PCIe 5.0 x16 is still Overkill, in 2025