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Level 70 WW Druid rocks in Hell!

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Archived from groups: alt.games.diablo2 (More info?)

Hi,

"Otto J." <hifiotto@hotmail.com> wrote in
news:424c0216$0$633$ba624c82@nntp02.dk.telia.net:

>> yeah, I just went through the calcs and wasn't very impressed by HoW:
>>
>> STR186 = 286%
>> Fury L27 = 542%
>> HOW L30 = 223%
>> Might L22 = 250%
>>
> OK, I guess I just basically haven't completely understood the damage
> calculations. What your'e saying is that HOW doesn't double the total
> damage, it doubles the basic damage and adds that to the total damage?
> If that's the case, it makes sense to spend 20 skill points
> elsewhere...

Here is an archive with all important formulae:
http://strategy.diabloii.net/news.php?id=551

Basically, you take your weapon damage, add all +x max/min damage you have
on other items, and then add up all percentages from skills and multiply
with the damage.

Damage= Weapon damage * (1 + STR/100 + Fury/100 + HoW/100 + Might/100)
>
> How about, say, a jewel that has + to damage, either a percentage or a
> fixed amount - how is that calculated into things? Is there any place
> I can read about this?

The jewel's percentage just would be added up like Fury, How and so on if
you put it in your armor or helmet. If you put it in the weapon, it would
directly increase weapon damage.

Weapon damage = Base damage * (1 + ED%/100) + x damage (from items).

If your base damage is 100 and the jewel is 30%ED:

Wd = 100 * (1 + 30/100) = 130.

Inserted above:

Damage = 130 * ( 1 + 1,86 + 5,42 + 2,23 + 2,5) = 130 * 12,01 = 1561,3.

HtH,

Oliver
 
Archived from groups: alt.games.diablo2 (More info?)

> Here is an archive with all important formulae:
> http://strategy.diabloii.net/news.php?id=551

Thanks, I'll look into that.

> Damage= Weapon damage * (1 + STR/100 + Fury/100 + HoW/100 + Might/100)

OK, I get it. So the difference between HoW and not HoW isn't "double up".
Interesting.

>> How about, say, a jewel that has + to damage, either a percentage or a
>> fixed amount - how is that calculated into things? Is there any place
>> I can read about this?
>
> The jewel's percentage just would be added up like Fury, How and so on if
> you put it in your armor or helmet. If you put it in the weapon, it would
> directly increase weapon damage.

OK. How about a jewel that doesn't have a percentage, but gives, say, +20
max damage? I feel that these in low level games make a huge difference when
put in a helmet or armor - especially on an act 2 merc. My guess is this is
because it is added directly to weapon damage, instead of being a modifier?

Mvh. Otto
 
Archived from groups: alt.games.diablo2 (More info?)

Hi,

"Otto J." <hifiotto@hotmail.com> wrote in
news:424c3962$0$305$ba624c82@nntp05.dk.telia.net:

> OK. How about a jewel that doesn't have a percentage, but gives, say,
> +20 max damage? I feel that these in low level games make a huge
> difference when put in a helmet or armor - especially on an act 2
> merc. My guess is this is because it is added directly to weapon
> damage, instead of being a modifier?

like +max/min damage from charms, that jewels +damage would be added to
the weapons base damage after the %ED on the weapon. In the example, 100
+ 30% + 20 max damage = 150 weapon damage.

Let's stay with the 100 weapon damage:

100 damage * 12,01 = 1200 damage
100 damage * 13,01 = 1300 damage (100% ED)
120 damage * 12,01 = 1440 damage (+20 max damage)

So, your jewel with +20 max damage wins hands-down against another 100%
added to HoW.

Regards,

Oliver
 
Archived from groups: alt.games.diablo2 (More info?)

> 100 damage * 12,01 = 1200 damage
> 100 damage * 13,01 = 1300 damage (100% ED)
> 120 damage * 12,01 = 1440 damage (+20 max damage)
>
> So, your jewel with +20 max damage wins hands-down against another 100%
> added to HoW.

Interesting... Thanks!
--
Mvh. Otto
**********************
Jeg arbejder i en radio/tv forretning. Mine indlæg er skrevet
ud fra mine egne meninger og holdninger, men kan være
farvede af mit ansættelsesforhold.
 
Archived from groups: alt.games.diablo2 (More info?)

> So, your jewel with +20 max damage wins hands-down against another 100%
> added to HoW.

(besides the fact that a +20 max damage jewel doesn't exist... ;-)

Mvh. Otto
 
Archived from groups: alt.games.diablo2 (More info?)

"Oliver Wenzel" <ouuch@t-online.de> wrote in message
news:d2c1fj$g7t$04$1@news.t-online.com...
> Hi,
>
> Last2Know <grokkalot@yahoo.com> wrote in
> news😛an.2005.03.29.16.41.58.258993@yahoo.com:
>
> > On Tue, 29 Mar 2005 06:16:23 +0200, Oliver Wenzel wrote:
> >>
> >> I hope to get him there in his early 80ies. I like to take my time
> >> looking for stuff...
> >
> > I wasn't racing either. Really, I'm just supporting your point that
> > Fury Druid is one melee char capable of soloing Hell in 1.10 without
> > too much trouble provided some solution is found for PIs and avoiding
> > IM. In particular, the big life ball and minions make the Ancients
> > much easier for this build than for most other chars.
>
> I already found an Arioc's Needle dropped by some Fallen in Act1.
>
> These PI Ghosts in the Countess dungeon can be quite difficult in a boss
> pack, but normally Lawbringer's Decrep allows me to kill them.
>
> >>
> >> Why Lycan 20? Oh well, I guess another 50% life is a good addition in
> >> HC play? I'm currently at 2.2K life, I think I will pump a bunch of
> >> stat points in vit now.
> >
> > I state again that more life if helpful for *every* char. More chance
> > to stay alive, less need to retreat, harder to put in hit recovery,
> > etc.
>
> More life sure ain't bad, but I'll get it from life charms and vit points
> and not by putting more than 10 skill points into Lycan.
> I guess the +life percentages from WW, Lycan and Oak Sage add up? And
don't
> multiply somehow?
>
How many points do you have in Vit?
100 Vit, 20 Lycanthropy, and a less than lvl 15 Oak Sage (can't remember for
sure) gives my WB over 1000 life already, and he's only lvl 44 or so. I
figure I'll get up to 150 Vit, max OS, and then decide whether or not I
should max block or not. I'm leaning towards not, since my primary weapon
will probably be an Upped Ribcracker or a Buriza, and it would only be on
switch anyway.

Heh, unless someone knows how to get a Fleshripper down to 6-8 frames?


short



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Archived from groups: alt.games.diablo2 (More info?)

On that special day, short, (shorts@zoominternet.net) said...

> I'm leaning towards not, since my primary weapon
> will probably be an Upped Ribcracker or a Buriza,

Just a question: How much better is an upped Ribcracker (I could make
one myself) compared to a

Fleshrender
Barbed Club
One-Hand Damage: 69 to 117
Durability: 18 of 56
Required Strength: 30
Required Level: 38
Mace Class - Normal Attack Speed
Item Version: 1.10 Expansion
Item Level: 81
Fingerprint: (secret)
+168% Enhanced Damage
+35 to Minimum Damage
+50 to Maximum Damage
+20 Maximum Durability
+1 to Druid Skill Levels
Prevent Monster Heal
150% Damage to Undead
25% Chance of Open Wounds
20% Chance of Crushing Blow <- at least *some*
20% Deadly Strike
+2 to Shape-Shifting Skills (Druid Only)

or (upped?)

Dark Clan Crusher
Cudgel
One-Hand Damage: 17 to 61 (103-126)
Durability: 14 of 24
Required Strength: 25 (88)
Required Level: 34 (46)
Mace Class - Fast Attack Speed
Item Version: 1.10 Expansion
Item Level: 87
Fingerprint: (secret)
+195% Enhanced Damage
+2 to Druid Skill Levels
23% Bonus to Attack Rating
200% Damage to Demons
150% Damage to Undead
+200 to Attack Rating against Demons
+15 Life after each Demon Kill

If said druid is supposed to be a Rabies Wolf with Carrion Wind? I
know, there is the 50% chance of crushing blow (on non-PIs of course),
but the pluses to druid skills aren't bad, either.

I would really like to know.


Gabriele Neukam

Gabriele.Spamfighter.Neukam@t-online.de


--
Patriarch Antenagenes, lvl89 SP Skelliemancer, might merc
Mathetic Fuchsia, lvl85 SP Firestrafer, conc merc (always dieing)
Slayer Malladictus, lvl67 SP Hammerdin, fire rogue (on his way to NM
Baal)
 
Archived from groups: alt.games.diablo2 (More info?)

"Gabriele Neukam" <Gabriele.Spamfighter.Neukam@t-online.de> wrote in message
news:d2mmsk$kqv$02$4@news.t-online.com...
> On that special day, short, (shorts@zoominternet.net) said...
>
> > I'm leaning towards not, since my primary weapon
> > will probably be an Upped Ribcracker or a Buriza,
>
> Just a question: How much better is an upped Ribcracker (I could make
> one myself) compared to a
>
> Fleshrender
> Barbed Club
> One-Hand Damage: 69 to 117
>
> or (upped?)
>
Would definitely need to upgraded :) That about doubles the damage, IIRC.
My only thoughts would be that it is probably pretty slow......lemme look -
Not toooo bad, but 9 frames looks like the fastest (and that's witha Shael,
and lvl 7 WW). If you're using Rabies it would probably work OK, since you
don't want to keep on hitting them over and over anyway. The +skills are a
definite bonus there.
Looks like its only 15 frames for a WB though, so its out for me :)

> Dark Clan Crusher
> Cudgel
>
> If said druid is supposed to be a Rabies Wolf with Carrion Wind? I
> know, there is the 50% chance of crushing blow (on non-PIs of course),
> but the pluses to druid skills aren't bad, either.
>

This one is better speed wise, you can get it to 8 frames. If you're not
concerned with physical damage it wouldn't be a bad one at all. But even
upgraded, the phyiscal damage on this one would be pretty low.

> I would really like to know.
>
I think it stinks that the shifted forms start out so slow to begin with,
I'm pretty sure a Bear is faster than I would be if I was trying to hit
something. I mean, I can't bat a salmon out of a lake, even.


short



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Archived from groups: alt.games.diablo2 (More info?)

Hi,

Gabriele Neukam <Gabriele.Spamfighter.Neukam@t-online.de> wrote in
news:d2mmsk$kqv$02$4@news.t-online.com:

>
> If said druid is supposed to be a Rabies Wolf with Carrion Wind? I
> know, there is the 50% chance of crushing blow (on non-PIs of course),
> but the pluses to druid skills aren't bad, either.
>
> I would really like to know.

from what I've found out about my level 79 WW Druid now, +skills are only
of interest when casting minions or shifting to were form..

I only loose minimal damage with my high-res ammu compared to a +2 Druid
skills ammu. When you're not using the fire tree, that is.
I aim for a 10 minute Lycan/WW duration and 2 levels less in Fury and
Feral Claws don't really matter. With more resists, I have more stash
space and could put damage/AR charms there. Or magic find...

And one nice trick: Share an Obedience thresher with your merc! When
starting out, I switch my Bonehew against his Obedience and wait until
the Enchant sets in. Then we switch back and both are happy..

And I'm gonna try to get to Patriarch only with Fury attack. So far,
Lawbringer's Decrep has gotten all PI's to surrender.

Regards,

Oliver
 
Archived from groups: alt.games.diablo2 (More info?)

Hi,

"~misfit~" <misfit61nz@hooya.co.nz> wrote in
news:424f3be0@news01.wxnz.net:

> Oliver Wenzel wrote:
>
>> And one nice trick: Share an Obedience thresher with your merc! When
>> starting out, I switch my Bonehew against his Obedience and wait
>> until the Enchant sets in. Then we switch back and both are happy..
>
> I have an Obedience thresher on switch with my M'avazon of all
> characters for just this purpose.
>
> A question if you will: Why don't you use an Obedience full-time
> instead of the Bonehew?

Obedience only gets 3.5 attacks with WW and Fury. Bonehew with one SHAEL
gets to 5 attacks. As Fury always executes 5 strikes, it is even more
important to finish earlier - so you can react faster to dangers.

But I might switch to it against bosses.

Regards,

Oliver
 
Archived from groups: alt.games.diablo2 (More info?)

On that special day, Oliver Wenzel, (ouuch@t-online.de) said...

> And one nice trick: Share an Obedience thresher with your merc!

In Single Player? I really would like to, but that means modding.


Gabriele Neukam

Gabriele.Spamfighter.Neukam@t-online.de


--
Ah, Information. A property, too valuable these days, to give it away,
just so, at no cost.
 
Archived from groups: alt.games.diablo2 (More info?)

Hi,

Gabriele Neukam <Gabriele.Spamfighter.Neukam@t-online.de> wrote in
news:d2pc6v$4eh$04$1@news.t-online.com:

> On that special day, Oliver Wenzel, (ouuch@t-online.de) said...
>
>> And one nice trick: Share an Obedience thresher with your merc!
>
> In Single Player? I really would like to, but that means modding.

that's one mod I wouldn't want to play without. And I haven't found a
single problem with it in several months. FWIW, I have had several crashes
before this mod. But almost none since I applied the patch. Knocking wood.

You can switch back quite easily by exchanging one file. And as your chars
aren't changed (except for items with new runewords), you can play normal
B-net again after switching back.

Regards,

Oliver
 
Archived from groups: alt.games.diablo2 (More info?)

On Sun, 03 Apr 2005 22:03:20 +0200, Oliver Wenzel wrote:

> Hi,
>
> Gabriele Neukam <Gabriele.Spamfighter.Neukam@t-online.de> wrote in
> news:d2pc6v$4eh$04$1@news.t-online.com:
>
>> On that special day, Oliver Wenzel, (ouuch@t-online.de) said...
>>
>>> And one nice trick: Share an Obedience thresher with your merc!
>>
>> In Single Player? I really would like to, but that means modding.
>
> that's one mod I wouldn't want to play without. And I haven't found a
> single problem with it in several months. FWIW, I have had several crashes
> before this mod. But almost none since I applied the patch. Knocking wood.
>
> You can switch back quite easily by exchanging one file. And as your chars
> aren't changed (except for items with new runewords), you can play normal
> B-net again after switching back.

Can you comment on how balance and difficulty issues compare to the
non-modded 1.10 version?
 
Archived from groups: alt.games.diablo2 (More info?)

Hi,

Last2Know <grokkalot@yahoo.com> wrote in
news😛an.2005.04.03.21.05.24.900701@yahoo.com:

> On Sun, 03 Apr 2005 22:03:20 +0200, Oliver Wenzel wrote:
>
>> that's one mod I wouldn't want to play without. And I haven't found a
>> single problem with it in several months. FWIW, I have had several
>> crashes before this mod. But almost none since I applied the patch.
>> Knocking wood.
>>
>> You can switch back quite easily by exchanging one file. And as your
>> chars aren't changed (except for items with new runewords), you can
>> play normal B-net again after switching back.
>
> Can you comment on how balance and difficulty issues compare to the
> non-modded 1.10 version?


I don't think this mod changes balance too much. It only activates all
runewords available on closed b-net in SP.

It makes life in SP a little easier, if you can find the runes. There
aren't too many ladder-only runewords that are affordable.

Regards,

Oliver
 
Archived from groups: alt.games.diablo2 (More info?)

On that special day, Oliver Wenzel, (ouuch@t-online.de) said...

> that's one mod I wouldn't want to play without. And I haven't found a
> single problem with it in several months.

I must somehow have missed the name of this mod. What do I have to look
for? I would really like to give an Insight stick to my pally, and have
him walk in his additional sanctuary aura, constantly spamming hammers.
OTOH, he would lose +3 skills from Atlantean and a rare shield with +2
all...

So, a four socket shield with spirit would be the way to go. Yesterday
I found a superior Gilded, and sent my old 1.09 necro Anander to
Larzuk, using up his last socket quest, for four sockets. With the mod,
I could make decent use of it.


Gabriele Neukam

Gabriele.Spamfighter.Neukam@t-online.de


--
Patriarch Antenagenes, lvl89 SP Skelliemancer, might merc
Mathetic Fuchsia, lvl85 SP Firestrafer, conc merc (always dieing)
Champion Malladictus, lvl68 SP Hammerdin, fire rogue
 
Archived from groups: alt.games.diablo2 (More info?)

On that special day, Gabriele Neukam, (Gabriele.Spamfighter.Neukam@t-
online.de) said...

> he would lose +3 skills from Atlantean and a rare shield with +2
> all...

umm, that means: three +skills from *both* items, one level from the
Atlantean alone; this was a really badly phrased one of a sentence.

Sorry


Gabriele Neukam

Gabriele.Spamfighter.Neukam@t-online.de


--
Ah, Information. A property, too valuable these days, to give it away,
just so, at no cost.
 
Archived from groups: alt.games.diablo2 (More info?)

Gabriele Neukam <Gabriele.Spamfighter.Neukam@t-online.de> wrote in
news:d2rlrt$g1$04$1@news.t-online.com:

> On that special day, Oliver Wenzel, (ouuch@t-online.de) said...
>
>> that's one mod I wouldn't want to play without. And I haven't found a
>> single problem with it in several months.
>
> I must somehow have missed the name of this mod. What do I have to look
> for? I would really like to give an Insight stick to my pally, and have
> him walk in his additional sanctuary aura, constantly spamming hammers.
> OTOH, he would lose +3 skills from Atlantean and a rare shield with +2
> all...

http://chaosempire.net/patch_d2_aurafix_runewords27.zip

Just copy the file to your d2 directory (and save the old file if you
want to go back). But if you go back and your char has an item with a
ladder runeword on him, the item will go *poof*..

>
> So, a four socket shield with spirit would be the way to go. Yesterday
> I found a superior Gilded, and sent my old 1.09 necro Anander to
> Larzuk, using up his last socket quest, for four sockets. With the mod,
> I could make decent use of it.
>
Yeah, gave my Pally a nice Spirit shield with lots of resists. And made
another Spirit in a normal shield. The 156 STR requirement is a little
steep, but with +STR rings my Enchantress can use it - for a hefty level
36 Enchant.

Have Fun,

Oliver
 
Archived from groups: alt.games.diablo2 (More info?)

On that special day, Oliver Wenzel, (ouuch@t-online.de) said...

> http://chaosempire.net/patch_d2_aurafix_runewords27.zip

"Not Found

The requested URL /patch_d2_aurafix_runewords27.zip was not found on
this server."

It seems, you have to view the "please donate" page first, before you
can download it. Still, thanks for the URL.


Gabriele Neukam

Gabriele.Spamfighter.Neukam@t-online.de


--
Ah, Information. A property, too valuable these days, to give it away,
just so, at no cost.
 
Archived from groups: alt.games.diablo2 (More info?)

"Gabriele Neukam" <Gabriele.Spamfighter.Neukam@t-online.de> schrieb im
Newsbeitrag news:d2ueeh$3u2$04$1@news.t-online.com...
> On that special day, Oliver Wenzel, (ouuch@t-online.de) said...
>
>> http://chaosempire.net/patch_d2_aurafix_runewords27.zip
>
> "Not Found
>
> The requested URL /patch_d2_aurafix_runewords27.zip was not found on
> this server."
>
> It seems, you have to view the "please donate" page first, before you
> can download it. Still, thanks for the URL.
>
>
> Gabriele Neukam
>
> Gabriele.Spamfighter.Neukam@t-online.de
>
>
> --
> Ah, Information. A property, too valuable these days, to give it away,
> just so, at no cost.

yep, look here:

http://chaosempire.net/aurafix.htm
 

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