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Hi,
"Otto J." <hifiotto@hotmail.com> wrote in
news:424c0216$0$633$ba624c82@nntp02.dk.telia.net:
>> yeah, I just went through the calcs and wasn't very impressed by HoW:
>>
>> STR186 = 286%
>> Fury L27 = 542%
>> HOW L30 = 223%
>> Might L22 = 250%
>>
> OK, I guess I just basically haven't completely understood the damage
> calculations. What your'e saying is that HOW doesn't double the total
> damage, it doubles the basic damage and adds that to the total damage?
> If that's the case, it makes sense to spend 20 skill points
> elsewhere...
Here is an archive with all important formulae:
http://strategy.diabloii.net/news.php?id=551
Basically, you take your weapon damage, add all +x max/min damage you have
on other items, and then add up all percentages from skills and multiply
with the damage.
Damage= Weapon damage * (1 + STR/100 + Fury/100 + HoW/100 + Might/100)
>
> How about, say, a jewel that has + to damage, either a percentage or a
> fixed amount - how is that calculated into things? Is there any place
> I can read about this?
The jewel's percentage just would be added up like Fury, How and so on if
you put it in your armor or helmet. If you put it in the weapon, it would
directly increase weapon damage.
Weapon damage = Base damage * (1 + ED%/100) + x damage (from items).
If your base damage is 100 and the jewel is 30%ED:
Wd = 100 * (1 + 30/100) = 130.
Inserted above:
Damage = 130 * ( 1 + 1,86 + 5,42 + 2,23 + 2,5) = 130 * 12,01 = 1561,3.
HtH,
Oliver
Hi,
"Otto J." <hifiotto@hotmail.com> wrote in
news:424c0216$0$633$ba624c82@nntp02.dk.telia.net:
>> yeah, I just went through the calcs and wasn't very impressed by HoW:
>>
>> STR186 = 286%
>> Fury L27 = 542%
>> HOW L30 = 223%
>> Might L22 = 250%
>>
> OK, I guess I just basically haven't completely understood the damage
> calculations. What your'e saying is that HOW doesn't double the total
> damage, it doubles the basic damage and adds that to the total damage?
> If that's the case, it makes sense to spend 20 skill points
> elsewhere...
Here is an archive with all important formulae:
http://strategy.diabloii.net/news.php?id=551
Basically, you take your weapon damage, add all +x max/min damage you have
on other items, and then add up all percentages from skills and multiply
with the damage.
Damage= Weapon damage * (1 + STR/100 + Fury/100 + HoW/100 + Might/100)
>
> How about, say, a jewel that has + to damage, either a percentage or a
> fixed amount - how is that calculated into things? Is there any place
> I can read about this?
The jewel's percentage just would be added up like Fury, How and so on if
you put it in your armor or helmet. If you put it in the weapon, it would
directly increase weapon damage.
Weapon damage = Base damage * (1 + ED%/100) + x damage (from items).
If your base damage is 100 and the jewel is 30%ED:
Wd = 100 * (1 + 30/100) = 130.
Inserted above:
Damage = 130 * ( 1 + 1,86 + 5,42 + 2,23 + 2,5) = 130 * 12,01 = 1561,3.
HtH,
Oliver