Some of you need to explain the logic behind this build from Apple as I fail to comprehend it.
I am not really familiar much with Apple's product but after reading about this I got curious and on Friday I visited a store and had a look at it. Processing so many pixels yelled out one issue to me: Heat management.
The first thing I noticed was the insane reflections it had in it making me wonder if it was a mirror or a monitor? The picture had high details but the pixels appeared to be rather blurred out. Perhaps the store had set the monitor with to much brightness.
The second thing I thought about was: How on earth is that thing going to get rid of the heat such a massive resolution will cause even for mildly intensive applications? There barely seemed to be any air inlets/outlets let alone place for decent size fans. How can this possibly work out?
Anyway, when I read the specifications for this computer it really made me wonder (and this is my main question) : Who is really going to benefit from this computer?
Let's break down the stats (if I have understood it correctly):
* 5120x2880 IPS Monitor/Mirror (glossy finish)
* A Radeon R9 M290X 2GB (upgradeable to R9 M295X 4GB)
* i5-4670 CPU (upgradeable to i7-4790)
* 8GB DDR3 (2x4GB) 1600MHz DDR3 SDRAM
* A keyboard without numpad
Is it just me or has this computer a insanely undermuscled GPU?
Remember it's a mobile GPU, not even a "normal" GPU, as far as I know a R9 M295X 4GB is nowhere close to say a fairly moderate GTX770, and with mediocre heating solutions (at best) and it's suppose to run a resolution 4 times greater than 1440p (or almost 7 times greater than 1080p)? Really?
Isn't this so massively under-muscled and poorly designed (from a heat reducing point of view) that it cannot even do half-intense video editing at its native resolution or have I done the math wrong?
It's needless to say it will be completely useless for any halfway intense 3D graphical design (like 3D Studio Max / Maya except very basic figures) that put any strain on the GPU whatsoever and gaming is of course out of the question at its native resolution except very low graphic intensive games.
But as far as medium and high graphic intensive games, I have seen people argued that:
"Well you can just scale it down 2:1 and game from there".
And that is a fair point I guess. Downscaling is not so bad if you can do it in round numbers effectively reducing the amount of pixels by 75%. But even at 2560x1440 this machine will suffer playing many games at 60Hz at anything close of ultra settings (and you can just forget about multisample Anti-Aliasing even with the 4GB card) or am I wrong?
How is a single R9 M290X or R9 M295X going to pull that off when I can just barely run some games at everything at ultra at 2560x1600 with TWO GTX770@SLI on a tower chassi with water cooling (and where even one of them is a better GPU than the one in Apple iMac 27" Retina 5K)?
How can someone design something like this that will so obviously suffer from overheating and/or lack of GPU power from any stress whatsoever?
I have understood that Apple computers are not usually made for gaming, but this underpowering takes it to a brand new level of underpowering, doesn't it (no matter if you upgrade to R9 M295X and the i7 or not)?
Isn't this like putting a 3-cylinder 1 litre engine into a car that has the chassi of a Lamborghini?
I guess it can be a nice set-up for people who like to just hobby edit their photographs in a really dark room with no reflective sources and never have the need to use a numpad, but other than that, who is the target audience for this?
It feels like a very, very tiny market? And considering the price, people might as well buy one of the high-end monitors from Eizo/NEC and a superior desktop PC to power it without spending much more money anyway?
So please, help me understand the logic (if such exist)
Thanks in advance!
I am not really familiar much with Apple's product but after reading about this I got curious and on Friday I visited a store and had a look at it. Processing so many pixels yelled out one issue to me: Heat management.
The first thing I noticed was the insane reflections it had in it making me wonder if it was a mirror or a monitor? The picture had high details but the pixels appeared to be rather blurred out. Perhaps the store had set the monitor with to much brightness.
The second thing I thought about was: How on earth is that thing going to get rid of the heat such a massive resolution will cause even for mildly intensive applications? There barely seemed to be any air inlets/outlets let alone place for decent size fans. How can this possibly work out?
Anyway, when I read the specifications for this computer it really made me wonder (and this is my main question) : Who is really going to benefit from this computer?
Let's break down the stats (if I have understood it correctly):
* 5120x2880 IPS Monitor/Mirror (glossy finish)
* A Radeon R9 M290X 2GB (upgradeable to R9 M295X 4GB)
* i5-4670 CPU (upgradeable to i7-4790)
* 8GB DDR3 (2x4GB) 1600MHz DDR3 SDRAM
* A keyboard without numpad
Is it just me or has this computer a insanely undermuscled GPU?
Remember it's a mobile GPU, not even a "normal" GPU, as far as I know a R9 M295X 4GB is nowhere close to say a fairly moderate GTX770, and with mediocre heating solutions (at best) and it's suppose to run a resolution 4 times greater than 1440p (or almost 7 times greater than 1080p)? Really?
Isn't this so massively under-muscled and poorly designed (from a heat reducing point of view) that it cannot even do half-intense video editing at its native resolution or have I done the math wrong?
It's needless to say it will be completely useless for any halfway intense 3D graphical design (like 3D Studio Max / Maya except very basic figures) that put any strain on the GPU whatsoever and gaming is of course out of the question at its native resolution except very low graphic intensive games.
But as far as medium and high graphic intensive games, I have seen people argued that:
"Well you can just scale it down 2:1 and game from there".
And that is a fair point I guess. Downscaling is not so bad if you can do it in round numbers effectively reducing the amount of pixels by 75%. But even at 2560x1440 this machine will suffer playing many games at 60Hz at anything close of ultra settings (and you can just forget about multisample Anti-Aliasing even with the 4GB card) or am I wrong?
How is a single R9 M290X or R9 M295X going to pull that off when I can just barely run some games at everything at ultra at 2560x1600 with TWO GTX770@SLI on a tower chassi with water cooling (and where even one of them is a better GPU than the one in Apple iMac 27" Retina 5K)?
How can someone design something like this that will so obviously suffer from overheating and/or lack of GPU power from any stress whatsoever?
I have understood that Apple computers are not usually made for gaming, but this underpowering takes it to a brand new level of underpowering, doesn't it (no matter if you upgrade to R9 M295X and the i7 or not)?
Isn't this like putting a 3-cylinder 1 litre engine into a car that has the chassi of a Lamborghini?
I guess it can be a nice set-up for people who like to just hobby edit their photographs in a really dark room with no reflective sources and never have the need to use a numpad, but other than that, who is the target audience for this?
It feels like a very, very tiny market? And considering the price, people might as well buy one of the high-end monitors from Eizo/NEC and a superior desktop PC to power it without spending much more money anyway?
So please, help me understand the logic (if such exist)
Thanks in advance!