You won't really use the refresh rate ABOVE where you video card's limit is reached in actual games for best performance (minimum screen tearing).
So if your video card can hit say 80 FPS, I'd set your monitor there and turn on VSync and triple buffering and see what you think. A few clicks and you can turn it off. Remember, though, you need to UNDER CLOCK your monitor to ADD a refresh that matches your cards min FPS to do this. Get help if you're unfamiliar with adding a monitor refresh rate.
This procedure will align your video card and monitor and simulate dynamic refresh in the time alignment domain.
Remember, your LCD monitor acts synchronous (steady as we go at the refresh setting) and your video card is asynchronous (FPS are all over the place based on the games 3D demands). The two need to be "matched". This is different than CRT's that didn't have this issue. Any video card would “work”. Not so on LCD's unless you take steps to synchronize them properly.
AMD and NVIDIA make BOTH asynchronous technology where FPS are variable but the monitors refreshbecomes variable and FPS are locked together in a varying dance with the game.
Locking your video card's "worst" synchronous monitor's FPS to your monitor refresh by enabling ASync and triple buffering makes them both synchronous. Another way to do a similar thing. The end result of both is a much smoother FPS with few to no screen tearing.
So with a standard synchronous LCD, you can pretty much remove screen tearing if you understand how LCD's work. True, a dynamic method gets the "best" your card can do...but it is expensive to do. You need to buy a vidoe card and monitor that are "matched" to one of two technology choices.
I have no problem with a sunchronous 120 / 144 Hz LCD, but you can't really use that full FPS rate and eliminate screen tearing, which to me is WAY more an issue than blurring. My mind see's input lag, screen tearing, and video blur in that order of aggravation.
VSync is blamed for input lag, but I don't feel it with MY particular monitor (17.5 ms total input lag). This depends on you monitor and video card drivers, not just VSync. I'm running 60 FPS with VSync WITh triple buffering and feel little lag in FarCry3 that get me killed.
Triple buffering is a way to help make sure only a FULL rendered frame gets to the monitor. Turn this on and off and see how your video card behaves. I feel no negative, so I leave it on.
On you new monitor, make sure that the TOTAL LCD input latency is less than 20 ms and NOT just the pixel response time. The pixel calculation overhead ADDS to pixel response gray-to-gray for an overall perceived, "picture moves when I tell it to" feel. You don't get to see one response by itself. So pixel response by itself is a gimmick.
All this stuff can be changed to suit, but I've found most people seem to have an aversion to slow things down to make it much better, and that's a shame as they enjoy a "number" but have a less than ideal “experience”. Isn't this what your new monitor is for? A better experience?
Your 970 is a great card, so it should reach a high min FPS level and locking into that steady FPS will reward you with a smooth nice experience.
Motion blur is NOT solved by simple 120/144 refresh rate but require special back light technology to be truly effective and, it works at even lower refresh rates, such as 60 Hz.Review your choice for motion blur AND high refresh reate, both.
Remember too, high refresh rates hurt color vibrancy on most monitors at the expense of sounding "better". Your eye can't discern FPS much over ~ 65 FPS, so a monitor set-up right at 80 FPS will look, better than a wild west mess of a synchronous monitor being fed by an asynchronous video card.
I'm not saying to not get a high refresh capable monitor, but I am saying it will work better if you set your video card to be synchronous with the monitor. The faster your video card's min stable FPS the better...in theory. For 3D, you need a HIGH FPS to work, and this forces screen tearing by default.
I've shown the results in a previous note, so the numbers don't lie. I enjoy a rock stead 60 FPS on most current game engines. Maybe not Assassins Creed UNITY unless I back off the quality level! Common sense is still required.
But there is where DYNAMIC refresh (asynchronous system) come into play, It does all this for you, but at a price.