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Archived from groups: rec.games.miniatures.warhammer (More info?)
"Philip Bowles" <pbowles@aol.com> wrote in message
news:36v5baF57mr2jU1@individual.net...
<<>>
>> You either like the way the command control system works in WM or you
>> loathe it.
>> The keep-on-fighting-til-you-drop bit of the rules is just plain silly
>> but could obviously be "fixed" by stopping after one over-run.
>
> Looking at the battle report on the Specialist Games website, it sounds as
> though this might have been adopted - there's one instance of eagles
> rushing into an ongoing combat.
>
>> You could also make lines work more logically by measuring to nearest end
>> rather than farthest.
>> But why bother fixing it.
>
> Well, if minor fixes solve the problems it seems logical to fix them...
>
Changing the command and control model would be a major change.
My list was not intended to be exhaustive though.
Moves need reducing and there should be more limitations on movement such as
crossing the face of an enemy unit etc.
( Still not exhaustive, btw ).
--
Regards,
Andy O'Neill
"Philip Bowles" <pbowles@aol.com> wrote in message
news:36v5baF57mr2jU1@individual.net...
<<>>
>> You either like the way the command control system works in WM or you
>> loathe it.
>> The keep-on-fighting-til-you-drop bit of the rules is just plain silly
>> but could obviously be "fixed" by stopping after one over-run.
>
> Looking at the battle report on the Specialist Games website, it sounds as
> though this might have been adopted - there's one instance of eagles
> rushing into an ongoing combat.
>
>> You could also make lines work more logically by measuring to nearest end
>> rather than farthest.
>> But why bother fixing it.
>
> Well, if minor fixes solve the problems it seems logical to fix them...
>
Changing the command and control model would be a major change.
My list was not intended to be exhaustive though.
Moves need reducing and there should be more limitations on movement such as
crossing the face of an enemy unit etc.
( Still not exhaustive, btw ).
--
Regards,
Andy O'Neill