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"Noal McDonald" <dharzhak@my-deja.com> wrote:
> Druids are the 2nd best healers in the game. Nobody can reasonably
> argue that. What's not commonly known is that, with proper gear & 11-16
> points in the Feral Talent tree (which still gives you access to
> Innervate), they're the 2nd best tank in the game as well.
Agreed. That's why I've chosen resto/feral, and boy am I happy with that.
(http://wow.allakhazam.com/profile.html?229693)
I have the impression that after the 15-point talents (actually, fairie
fire bear) there's nothing to go for in the feral tree.
Feral charge and FF bear are crucial for feral druids, but the rest is
just a nice to have and not worth giving up innervate.
The feral tree needs some love /shy.
> Paladins are
> actually 3rd. There are two main reasons why a Druid tank isn't better
> than a warrior...and, surprisingly, they're not Parry & Block.
I remember a time when you said it WAS parry & block
😱).
> First reason is aggro management.
Agreed. That's why I insinst of single target combat. I did SM/cathedral
this weekend with Xennies (our sicktrigger happy AoE mage, Babe should
really play with this guy regularly because he would LOVE him). We had a
level 35 (or 34) shaman with us.
First, Xennies tried AoE while I tanked and the shaman healed.
Didn't work, because I wasn't able to hold aggro on more than one mobs
and the low level shaman couldn't heal the mage fast enough.
I switched to healer gear then, and it kinda worked when he went AoE
crazy while I healed like hell.
For a level appropriate instance, such as BRD, I guess this tactic
would require:
- 2 AoE mages with a shitload of DPS
- 2 dedicated healers, both of them dedicated to one of the mages
- 1 5th guy for standing around and being decorative
I agree that this is one of the fastest ways to clear an instance,
but:
- One bad pull will most likely kill you
- One add will most likely kill you
- One major lag spike will most likely kill you
And I guess we all know what happens in our minds when clearing
a bunch of 5 elites in lesse than 30 secs: We feel so damn great
we'll definitely mess the next fight because we feel we were
undestroyable.
> Second, there's not enough leather gear with +Defense. The Defense
> skill affects Dodge, Parry, Block and, most importantly, the chance of
> getting hit with Crit & Crushing Blow strikes.
Just a quick question: Have you actually ever searched for +Def gear?
I didn't, but I'm having the impression all druids cry out for armor,
noone looks after +Def and +Def items are just ... unknown.
>>You can always morph and provide tanking/damaging support.
>
> That's actually a pretty big fallacy for several reasons.
Agreed. In my healer gear with bear form, I'm armored like a shaman
and do damage like a paladin :-/
I'd be of more use if I just ran around bandaging people.
>> innervate yourself, have the priest die one way or another, triggering
>> spirit of redemption, and cast a combat rez on him.
>
> When you need multiple rezzes and time to spare, absolutely. But with
> battle rez on a 30 minute timer, it better be needed. But you're
> largely correct. Rez the priest, the priest rezzes someone else. That
> often is the case in Onyxia runs. However, sometimes you need the mage
> back and you need them NOW, like a Father Flame run that's been handled
> very poorly.
To be honest, the only time I used battle res until now were 2 UBRS
runs. Most of the time, it was one of the tanks who was dead. Battle
res is very situational too. My ideas to decide who to res (if for
example a tank, a priest and a mage did fall) are quite simple:
1st) Is there enough tanking power alive? If not, I'll res the tank.
The reason is quite simple again: I've seen a warrior and a
rogue lasting for over 30 seconds in a boss fight, while the
other 13 members of a raid were dead. I've never seen a priest
or a mage standing that long alone.
2nd) Is there enough healing power alive (= cumulated mana of all
healers)? If not, I'll res the priest. Simple reason again:
A ressed mage is of no use when the other raid members fall
before he can convert his mana pool into pain.
Chris
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