Archived from groups: alt.games.mame (
More info?)
* Chris D wrote in alt.games.mame:
> On Sun, 6 Feb 2005 18:54:31 -0500
> Kevin Steele <net-replyDEL@DELadelphia.net> wrote:
>> Chris D thought about it a bit, then said...
>> > So why will a PSP version of MAME run like the PS1 version?
>> > The PSP has a 333MHz processor doesn't it? That sounds
>> > reasonable enough to run the oldies!
>> It's not that easy - you're emulating a different processor,
>> graphics processing subsystem, sound chip, and a whole bunch
>> more.
>> Considering it generally takes a 1Ghz (1024Mhz) PC system to
>> adequately emulate roughly a 20Mhz arcade processor (give or
>> take), it's no reason the 33Mhz processor doesn't cut it.
> Erm... I think we're on different wavelengths here... I know the
> 33 wont cut it - AFAIK, we were discussing the plausability of
> MAME on the PSP, with a 333 processor, which sounds feasable....
> Though I admit I'm no programmer...
Well, its already quite limited on teh Xbox which is more than double
that. I am not a programmer either but it would seem like a lot of
effort with not much payback.
--
David
The decision doesn't have to be logical; it was unanimous.