Now, before I start, I'm going to say what I always say on all my questions, if there's a thread like this already that you know of, please post it here.
Now, I'm buying an R9 280X, and my biggest like about it is because of Mantle API. I would like to know in simple terms what exactly will Mantle API do to my favor over, in example, GTX 770?
Info/Rules (on my case ofc):
Before anything let's make this straight, you CAN, at will, also turn this into a GTX 770 vs R9 280X, but you will have to pay the price on rules:
NO PhysX or TXAA/MSAA arguments as they are both very aesthetic and honestly I don't care at all about AA as I will play everything @ 1080p, maybe more once 2K/3K/4K prices come down a notch. Shadowplay is a valid argument, but still not so strong in my opinion as still prefer Dxtory/FRAPS (depends on games and what I'm doing with my recordings) and it's something I've been working for a long time with. Anyway, I really like both, but the R9 280X is cheaper on my country and I am more fond of the 3GB as being more future proof in case I do go to above-1080p gaming or go very mod-intensive on games.
With that out of the way, I want to know what Mantle API's strong points are and what it will do significantly better or what extras it has over DirectX/NVIDIA cards.
Oh and I almost forgot, I do take overclocking arguments as well about the GTX 770 vs R9 280X debacle or w/e, and NO TDP price argument I've had it with that too... 😛
Now, I'm buying an R9 280X, and my biggest like about it is because of Mantle API. I would like to know in simple terms what exactly will Mantle API do to my favor over, in example, GTX 770?
Info/Rules (on my case ofc):
Before anything let's make this straight, you CAN, at will, also turn this into a GTX 770 vs R9 280X, but you will have to pay the price on rules:
NO PhysX or TXAA/MSAA arguments as they are both very aesthetic and honestly I don't care at all about AA as I will play everything @ 1080p, maybe more once 2K/3K/4K prices come down a notch. Shadowplay is a valid argument, but still not so strong in my opinion as still prefer Dxtory/FRAPS (depends on games and what I'm doing with my recordings) and it's something I've been working for a long time with. Anyway, I really like both, but the R9 280X is cheaper on my country and I am more fond of the 3GB as being more future proof in case I do go to above-1080p gaming or go very mod-intensive on games.
With that out of the way, I want to know what Mantle API's strong points are and what it will do significantly better or what extras it has over DirectX/NVIDIA cards.
Oh and I almost forgot, I do take overclocking arguments as well about the GTX 770 vs R9 280X debacle or w/e, and NO TDP price argument I've had it with that too... 😛