Archived from groups: alt.games.morrowind (
More info?)
On Thu, 3 Feb 2005 20:29:41 -0500, Darrel Hoffman <i.dont@think.so> wrote:
>> > Is there a Max plugin for any version later than 4 floating around
>> > anywhere?
>> > I've got Max 6 and 7, but I uninstalled 4 long ago. Google search
>> > turned up
>> > nothing more recent. I suppose I could reinstall, but I'm just so
>> used
>> > to
>> > the newer versions...
>>
>> Try out NVidia's plugins at
>>
http://developer.nvidia.com/object/nv_texture_tools.html
>> They only offer a compiled version for 3DSmax 5, but also claim
>> to have implemented the source code for the "latest version".
>> Maybe you can compile it yourself.
>
> Hmm. I seem to recall that pretty much ALL Max 4 plugins worked in Max
> 5,
> but since I skipped 5 and went straight to 6, I can't test that theory.
> As
> for compiling it, just what would I need to do that? I have an (old-ish)
> copy of Visual Studio floating around here somewhere (would have to
> borrow
> from work), but I've never really used it. Making MW Mods is one thing,
> but
> compiling Max plugins seems like a bit more of a challenge. I'd be very
> surprised if nobody had done this already...
I can only guess at this point since I don't have a copy of 3DSmax and
haven't worked with it, either. Judging by a few articles I've read,
there should be an SDK for 3DSmax which needs VC to compile (VC6 should
work). Use Google to find a tutorial on how to do it. Maybe there is a
howto-file included in the download.
Or if you are lucky, the plugins for v4 will work with v6. Just try it.
Björn