Archived from groups: alt.games.diablo (More info?)
I'm looking to build a new character, something different. So I figured a
melee Sorc. Most such characters are based on Enchant, but 'been there, done
that'. Looking over the Runewords I was intrigued with Kingslayer and the
Vengeance it gives. This adds elemental damage to the attack, which I can
boost with points in the various Masteries. With 5 plus skills this will
give me L6 Vengeance which will add 100% Fire, Lightning and Cold damage.
Making Kingslayer in a Phase Blade will give an average damage of 115. This
will result in 2206 Lightning damage with L25 LM, and 1021 Fire damage with
L25 FM. And L17 CM to reduce cold resist by 100%. With an Enchant from
another character this adds several thousand more fire damage. The 30 IAS on
Kingslayer give an 11 frames attack with the phase Blade, 18 more IAS
reaches the minimum 10 frames. Another option would be a Dream helm for a
L15 Holy Shock Aura. Which with Mastery would add an average of another
thousand Lightning damage (19 min,2072 max). Of course I'll also have
Static, and I was thinking of a point in Frost Nova to slow down the crowds.
Does this sound viable?
So for base skills (assuming +5 from items):
12 Cold Mastery
20 Fire Mastery
20 Lightning Mastery
1 Static
1 Frost Nova
1 Teleport
1 Telekinesis
That's only 56 skills, so it leave room for more. What about the Cold
Armors, which one would be best for this build?
And then there's the whole question of Energy Shield, would it be a good
idea for this build? I could find an orb with ES or make a Memory staff for
buffing. Then I could put 20 points into Telekinesis. With a Gladiators
Bane, Dwarf Star and some other PDR/MDR items I could be pretty invulnerable
from non mana burners/poison attacks. The Phase Blade requires 136
Dexterity, so shield blocking seems to be a natural. And GB takes 111
Strength. So that doesn't leave a lot of ability points to pump Vitality and
still have enough Energy to support a big mana pool for ES. There is Insight
though to help alleviate the shortage of mana. What do you think of the
whole ES thing for this build in HC?
Or, I could go high resists and damage reduction instead.
I'm not sure how Vengeance works. If I get a Might merc, would the Might
increase my physical damage before the elemental damage from Vengeance is
added? If so this increases my damage output considerably.
So what do y'all think of this idea? And do you have any suggestions or
advise?
Regards-
Mark
Bongo-Fury
I'm looking to build a new character, something different. So I figured a
melee Sorc. Most such characters are based on Enchant, but 'been there, done
that'. Looking over the Runewords I was intrigued with Kingslayer and the
Vengeance it gives. This adds elemental damage to the attack, which I can
boost with points in the various Masteries. With 5 plus skills this will
give me L6 Vengeance which will add 100% Fire, Lightning and Cold damage.
Making Kingslayer in a Phase Blade will give an average damage of 115. This
will result in 2206 Lightning damage with L25 LM, and 1021 Fire damage with
L25 FM. And L17 CM to reduce cold resist by 100%. With an Enchant from
another character this adds several thousand more fire damage. The 30 IAS on
Kingslayer give an 11 frames attack with the phase Blade, 18 more IAS
reaches the minimum 10 frames. Another option would be a Dream helm for a
L15 Holy Shock Aura. Which with Mastery would add an average of another
thousand Lightning damage (19 min,2072 max). Of course I'll also have
Static, and I was thinking of a point in Frost Nova to slow down the crowds.
Does this sound viable?
So for base skills (assuming +5 from items):
12 Cold Mastery
20 Fire Mastery
20 Lightning Mastery
1 Static
1 Frost Nova
1 Teleport
1 Telekinesis
That's only 56 skills, so it leave room for more. What about the Cold
Armors, which one would be best for this build?
And then there's the whole question of Energy Shield, would it be a good
idea for this build? I could find an orb with ES or make a Memory staff for
buffing. Then I could put 20 points into Telekinesis. With a Gladiators
Bane, Dwarf Star and some other PDR/MDR items I could be pretty invulnerable
from non mana burners/poison attacks. The Phase Blade requires 136
Dexterity, so shield blocking seems to be a natural. And GB takes 111
Strength. So that doesn't leave a lot of ability points to pump Vitality and
still have enough Energy to support a big mana pool for ES. There is Insight
though to help alleviate the shortage of mana. What do you think of the
whole ES thing for this build in HC?
Or, I could go high resists and damage reduction instead.
I'm not sure how Vengeance works. If I get a Might merc, would the Might
increase my physical damage before the elemental damage from Vengeance is
added? If so this increases my damage output considerably.
So what do y'all think of this idea? And do you have any suggestions or
advise?
Regards-
Mark
Bongo-Fury