News Microsoft Flight Simulator 2024 launch gets stranded on the runway amid launch woes

As an avid 2020 simmer I've been watching this, and I will wait a few weeks methinks. ALSO. I have to credit Tom's with the best darned article subtitle ever, You guys owe me a new keyboard, and possibly a courtesy wipe of both my monitors. Gold, pure gold guys, bravo *claps hands slowly whilst grinning like an idiot*
 
Yeah when games don't provide pre-release reviews it means 1 of 2 things. Either

A) The game is so amazing that no marketing push from reviews is necessary and they might even spoil major features/plots.

or

B) The game is broken and instead of delaying we are rushing to release. In the vain hope that a patch to fix it will come in an hour before we push the go live button.

It's usually B.
 
Apparently I am one of the lucky ones because I got it to download, install, and was even able to play it for a few hours earlier. I started it up again an hour ago and now I’m stuck on the login queue screen.

A few insights:
  1. The extra 16 GB you observed isn’t a download; 16 GB is the default size of the rolling cache, I saw it in the settings menu. That’s nothing more than 16 GB of reserved space. I set mine to 100 GB for now.
  2. Do NOT expect this to be easier on the CPU than before. Having run all of the initial pilot license training missions in career mode, I can say that it is both very GPU heavy and very CPU heavy. My 13900k is getting hammered I tell you, I’m experiencing 1% lows in the teens. With my setup I can run MSFS 2020 with a mix of high/ultra settings, DLAA, and frame generation and get good framerates, but for MSFS 2024 I’ve so far settled for mostly medium settings and DLSS Balanced; Nvidia’s frame generation is broken right now, it didn’t seem to work when I tried to turn it on.
  3. 50 Mb/s recommended download speed is a joke. I have a 1 Gb/s fiber optic connection, and for a few (brief) moments when loading a new training area that hadn’t already been downloaded into the rolling cache, I observed assets being downloaded at 600 Mb/s. And it still took several seconds for the terrain behind the Cessna to populate with detail. This is a very download-heavy game and those without great internet connections will feel the pain.
 
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kaalus

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If you bought it and can't get into the game, please WRITE A NEGATIVE REVIEW.

It does not matter how sorry Microsoft/Asobo are, how much they ask you to be patient. They have taken your money and you can't play the game. 100,000 negative reviews on Steam will teach them.

And by the way, the launcher still runs at 1000+ FPS because incompetent Asobo devs don't even know how to switch on vsync.

My GPU is 350W and the launcher has been running for 6.5 hours so far. This does not help the planet.

Not having much hope for the game if Asobo cannot even get such a basic detail right.
 
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Heat_Fan89

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Thankfully I got the game free thru Game Pass. I installed the game early this afternoon on my Series X and that seems to have been the best experience so far. On my PC it mirrors the struggle of others including the large AVSIM community on their website.

I encountered lengthy installation (1hr) after launching the game. I encountered world scenery that looked like Flight Simulator 5.0

I saw blurry cockpit in a Cessna Skyhawk and the inside of the plane that looked like someone blasted it with dirt. Eventually it cleared up but I also then encountered inconsistent framerates with lots of popups in the background.

I just tried to play the game at approx 7:15pm EST and was booted off the service because it says there are too many players accessing the game.

What was Microsoft and Asobo thinking? And the game is on Steam as well which the game is getting trashed atm. Eurogamer.net suggested or asked why didn't Asobo use Valve's servers instead of XBOX servers?

 
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emike09

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I expected some issues for launch; Flight Simulator is quite popular globally and it always has been. There's going to be a massive number of enthusiasts who are excited to play. I did not expect it to be this bad. I jumped in a minute after Steam made the download available, and haven't been able to get in all day, even with the recommended 'reboot' MS shared.

We had an alpha test a month ago to test online services. I was part of that, and it went exceptionally well. It had its limitations and minor bugs, but it worked. There also didn't seem to be a limit on who could participate in the alpha as every forum user posted that they got in.

Ultimately, I'm a bit disappointed that artificial mass load testing either wasn't done, Asobo may have backtracked and wanted to delay a day (or who knows how long), or their Azure implementation failed. This all could have been tested for.

I shall wait, the entire development team has been hard at work here and released some massive improvements. Ultimately, they should have pushed their first 'alpha' test to a couple of months earlier and released 1-2 beta tests after that. When they gave us an alpha a month ago, I couldn't help but think that something didn't seem right for giving the world an alpha a single month before launch.

We know they screwed up this launch. It's one of the worst launches I've ever seen. But we also know the developers are committed to many years of improvements. They should have delayed the launch if they knew there were going to be issues. Azure is an extremely powerful and reliable platform, so I have a hard time faulting Azure here.
 
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YSCCC

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It's not A. FS2024 performs substantially better than 2020. It's far more efficient at utilizing the hardware it runs on. And manages to look much better at the same time.
The main thing for most FS lovers is how the addons, especially the study level ones will handle on it, it's common to see some great addons like the PMDG, Fenix or even the freeware Flybywire A320Neo and A380 to get half of the FPS compared to in game aircrafts, and for most of those, a lot of systems are handled externally, not sure will it be compatible with the new sim.
 

Specter0420

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Please add this sim to your benchmark suite AND INCLUDE INTENSIVE VR TESTING.
Please benchmark VIRTUAL REALITY performance in flight sims.
It's the only place top of the line hardware isn't able to provide a great experience, this has been the story for about a decade now. Stop ignoring it.
 

NinoPino

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"Maybe it won't be quite as CPU-limited as the previous Flight Simulator 2020 release? That's probably wishful thinking."
I do not agree with the assumption that, to be CPU limited, is a bad thing for a game like this. In particular, considering the cost of actual GPUs and the many threads of actual consumer CPUs, for me is a very good thing that a flight simulator is limited on the CPU side more than the GPU's.