I expected some issues for launch; Flight Simulator is quite popular globally and it always has been. There's going to be a massive number of enthusiasts who are excited to play. I did not expect it to be this bad. I jumped in a minute after Steam made the download available, and haven't been able to get in all day, even with the recommended 'reboot' MS shared.
We had an alpha test a month ago to test online services. I was part of that, and it went exceptionally well. It had its limitations and minor bugs, but it worked. There also didn't seem to be a limit on who could participate in the alpha as every forum user posted that they got in.
Ultimately, I'm a bit disappointed that artificial mass load testing either wasn't done, Asobo may have backtracked and wanted to delay a day (or who knows how long), or their Azure implementation failed. This all could have been tested for.
I shall wait, the entire development team has been hard at work here and released some massive improvements. Ultimately, they should have pushed their first 'alpha' test to a couple of months earlier and released 1-2 beta tests after that. When they gave us an alpha a month ago, I couldn't help but think that something didn't seem right for giving the world an alpha a single month before launch.
We know they screwed up this launch. It's one of the worst launches I've ever seen. But we also know the developers are committed to many years of improvements. They should have delayed the launch if they knew there were going to be issues. Azure is an extremely powerful and reliable platform, so I have a hard time faulting Azure here.