Maybe not yet, at least.
I don't follow DX12 very closely, but I'm wondering where you got the idea that Vulkan feels dead or like it's not getting new tech?
Vulkan 1.4 was released just last December.
And while 1.4 might not sound like a very active or mature standard, I think they're probably using semantic versioning, where they'd advance to 2.0 when making changes not backwards compatible with earlier Vulkan revisions, which I think has yet to occur.
The main way that Vulkan advances is through extensions. According to the Mesa compatibility tracker, there are currently 252 Vulkan extensions so far defined.
Show Mesa progress for the OpenGL, OpenGL ES, Vulkan and OpenCL drivers implementations into an easy to read HTML page.
mesamatrix.net
It's so many that it's actually become a problem, with developers not knowing which they can count on all relevant implementations having. Vulkan 1.3 sought to address that by introducing Profiles.
Now, you also mentioned OpenGL. That, in fact, is basically in maintenance mode. Every now and then, some new extensions will get defined. Some vendors, like Imagination and even the new Nvidia Linux driver aren't even bothering to write an OpenGL driver. Instead, they simply recommend customers use Zink, which is an OpenGL compatibility layer that runs atop Vulkan.