Actually, Xenon is an SMT chip, so you're only partially correct. It has three cores, but six threads. So a lot of games actually ARE capable of scaling easily to at least 6 cores, leaving two free to assist in emulating other components. Also the modern-day out-of-order Jaguar cores are pretty darn competent compared to the older in-order PPC cores used in Xenon. More so than you give them credit for. They also may be able to lean on the AVX units to handle VMX code. With that being said, I still don't think they have enough raw power given the broad architectural differences and inherent difficult in emulating very different systems. Maybe with a really advanced dynarec engine and game-specific profiles?