Microsoft might free up that 10 percent of reserved GPU power.
Microsoft to Unleash More of Xbox One's GPU Power : Read more
Microsoft to Unleash More of Xbox One's GPU Power : Read more
The PS3 had a better CPU but it's GPU was a bit weaker than the 360.The PS4 is not the easier console to program for, it is easier than the PS3 was due to the x86 arch but the XB1 is easier since it uses x86 hardware and is also running the Windows 8 kernel at the core of its software, the PS4 is using a Linux kernel.A comment on the memory: Xbox One has a higher theoretical bandwidth than the PS4 due to the embedded memory. Really, it's more of a question of who will spend the time (money) to program with it, now that the PS4 is the easier platform to work with. That being said, the embedded memory does allow XB1 to run more resource intensive stuff (like AA) with less resources than you would need on the PS4. It was the same deal with the 360. In any case, every game out right now for the consoles is no where near optimized. We'll be seeing those titles in about 2 years.
Just another example of how Toms has lost its nerd edge and gone mainstream.Toms I expect better of you. People who call gddr5, ddr5 sound like idiots.
Just another example of how Toms has lost its nerd edge and gone mainstream.Toms I expect better of you. People who call gddr5, ddr5 sound like idiots.
The PS4 does not have DDR5 considering we don't even have DDR4 yet. It has GDDR5, which is based on DDR3.
The PS4 does not have DDR5 considering we don't even have DDR4 yet. It has GDDR5, which is based on DDR3.
The PS4 does not have DDR5 considering we don't even have DDR4 yet. It has GDDR5, which is based on DDR3.
to be quite honest yes and no. gddr5 is just an enhanced or specialised version of ddr r an and its much faster. well if you go back to the roots of gddr based ram. you can however use gddr ram as system ram its much faster than ddr based ram downside its expensive to do so.The PS4 does not have DDR5 considering we don't even have DDR4 yet. It has GDDR5, which is based on DDR3.
It really doesn't. Effective memory bandwidth to the 32MB of eSRAM is probably similar to the PS4's GDDR5 memory interface, but definitely not higher. The difference is that on the Xbox One you only get that bandwidth to your most frequently used data. The main performance bottleneck on the Xbox One is not memory bandwidth, the GPU is simply not as powerful as the one in the PS4, especially in terms of ROPs. The Xbox One has 16, the PS4 has 32. This has been speculated to be the primary performance deficiency in the Xbox One, and is probably why it can't seem to keep up with the PS4 at higher resolutions even though graphics fidelity looks nearly identical.A comment on the memory: Xbox One has a higher theoretical bandwidth than the PS4 due to the embedded memory.
Not sure how it's out of date. GCN is still current gen.Both consoles are crap anyway, with hardware a good year out of date.
It's also higher latency.you can however use gddr ram as system ram its much faster than ddr based ram downside its expensive to do so.
to be quite honest yes and no. gddr5 is just an enhanced or specialised version of ddr r an and its much faster. well if you go back to the roots of gddr based ram. you can however use gddr ram as system ram its much faster than ddr based ram downside its expensive to do so.[/quote]The PS4 does not have DDR5 considering we don't even have DDR4 yet. It has GDDR5, which is based on DDR3.
Not sure how it's out of date. GCN is still current gen.Both consoles are crap anyway, with hardware a good year out of date.
to be quite honest yes and no. gddr5 is just an enhanced or specialised version of ddr r an and its much faster. well if you go back to the roots of gddr based ram. you can however use gddr ram as system ram its much faster than ddr based ram downside its expensive to do so.[/quote]The PS4 does not have DDR5 considering we don't even have DDR4 yet. It has GDDR5, which is based on DDR3.
Doubtful. Once GPU (or CPU for that matter) utilization hits around 80% you've pretty much maxed the thing out. Few current games will drive a GPU to 100% in order to ensure that there's additional headroom for graphically intense sequences. Add the fact that the texture fill rate is going to be a limiting factor here keeping the GPU from runnning as efficiently as possible. I'm sure framerates will go up but going from 45 to 46 FPS really isn't going to be noticeable by most.users can probably expect a noticeable improvement in framerate and the Xbox One will inch a little bit closer to the PS4