Microsoft to Unleash More of Xbox One's GPU Power

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Shankovich

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A comment on the memory: Xbox One has a higher theoretical bandwidth than the PS4 due to the embedded memory. Really, it's more of a question of who will spend the time (money) to program with it, now that the PS4 is the easier platform to work with. That being said, the embedded memory does allow XB1 to run more resource intensive stuff (like AA) with less resources than you would need on the PS4. It was the same deal with the 360. In any case, every game out right now for the consoles is no where near optimized. We'll be seeing those titles in about 2 years.
 

p05esto

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I freaking hope so... I'm a bit pissed that even games just released are not keeping up with the PS4 and really not that special graphically speaking. MS laid an egg with the Xbox One. They thought people would care about the stupid TV features, but it's GAMES and graphics people care about.... anything else is fluff. I have the system and was expecting more (same with PS4, not really that advanced).... what about 4k TVs in all the stores? These brand new systems can't push 4k native. That seems super stupid considering these systems are supposed to last for 5+ years
 

onover

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The PS4 does not have DDR5 considering we don't even have DDR4 yet. It has GDDR5, which is based on DDR3.
 
G

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Toms I expect better of you. People who call gddr5, ddr5 sound like idiots.
 
A comment on the memory: Xbox One has a higher theoretical bandwidth than the PS4 due to the embedded memory. Really, it's more of a question of who will spend the time (money) to program with it, now that the PS4 is the easier platform to work with. That being said, the embedded memory does allow XB1 to run more resource intensive stuff (like AA) with less resources than you would need on the PS4. It was the same deal with the 360. In any case, every game out right now for the consoles is no where near optimized. We'll be seeing those titles in about 2 years.
The PS3 had a better CPU but it's GPU was a bit weaker than the 360.The PS4 is not the easier console to program for, it is easier than the PS3 was due to the x86 arch but the XB1 is easier since it uses x86 hardware and is also running the Windows 8 kernel at the core of its software, the PS4 is using a Linux kernel.
 

Lee-m

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It doesn't matter what microsoft does, the GPU in the xboxone is technically weaker than the one in the ps4, even if its running at 100%.

Both consoles are crap anyway, with hardware a good year out of date. Unless this article is right, and the PS4 has this epic future tech DDR5 that hasn't even been invented yet. Maybe toms next story will be Sony invents the time machine?
 

JMcEntegart

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Sorry, guys. Just a typo. Xbox is DDR3 and I guess my fingers ran away with themselves. Should be all fixed. Thanks for pointing that out!
 

siman0

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The PS4 does not have DDR5 considering we don't even have DDR4 yet. It has GDDR5, which is based on DDR3.
The PS4 does not have DDR5 considering we don't even have DDR4 yet. It has GDDR5, which is based on DDR3.
The PS4 does not have DDR5 considering we don't even have DDR4 yet. It has GDDR5, which is based on DDR3.
The PS4 does not have DDR5 considering we don't even have DDR4 yet. It has GDDR5, which is based on DDR3.
to be quite honest yes and no. gddr5 is just an enhanced or specialised version of ddr r an and its much faster. well if you go back to the roots of gddr based ram. you can however use gddr ram as system ram its much faster than ddr based ram downside its expensive to do so.
 

dragonsqrrl

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A comment on the memory: Xbox One has a higher theoretical bandwidth than the PS4 due to the embedded memory.
It really doesn't. Effective memory bandwidth to the 32MB of eSRAM is probably similar to the PS4's GDDR5 memory interface, but definitely not higher. The difference is that on the Xbox One you only get that bandwidth to your most frequently used data. The main performance bottleneck on the Xbox One is not memory bandwidth, the GPU is simply not as powerful as the one in the PS4, especially in terms of ROPs. The Xbox One has 16, the PS4 has 32. This has been speculated to be the primary performance deficiency in the Xbox One, and is probably why it can't seem to keep up with the PS4 at higher resolutions even though graphics fidelity looks nearly identical.
 

SteelCity1981

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how about allowing communications between 360 and one owners on xbox live. the dumbest thing about the xbox one is the fact that you can't communicate with xbox one and xbox 360 owners on xbox live.
 

danwat1234

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The PS4 does not have DDR5 considering we don't even have DDR4 yet. It has GDDR5, which is based on DDR3.
to be quite honest yes and no. gddr5 is just an enhanced or specialised version of ddr r an and its much faster. well if you go back to the roots of gddr based ram. you can however use gddr ram as system ram its much faster than ddr based ram downside its expensive to do so.[/quote]

But I thought GDDR# has higher latency than regular DDR[#-2]. That's why the CPU on computers don't usually use GDDR but regular DDR so latency is very low, though bandwidth is not as high as GDDR. But the PS4 just has GDDR5 and no DDR3, I guess latency is fine then for that console.
 


Because GCN is old. It is 2 years old actually. And the GPUs in it may be GCN but it is still lower end GCN, not like they threw a HD7970m in there with it's own 3GB of GDDR5, which I am not sure why they didn't just do that.

People call these consoles next gen when we have been using this next gen technology for 2 years now, well at least I have and am ready for the true next gen, which would be Maxwell and whatever AMD has next.



Microsoft won't phase out DX, it is their game winner as most games run DX and Mantle is not getting anywhere fast yet. I haven't even seen true tests with it yet.

Secondly, AMD has stated that Mantle was not designed for the GPUs in the consoles, so far it only would run on the HD7950/7970, R9 280/280X and R9 290/290X as they are all based on GCN. That and the HD 7790 should since it was also based on GCN but who knows.

Third, while it is interesting of an idea AMD is going to have to do a lot more than just offer the technology. They will have to support it and my worry is that if it does allow for direct hardware access then it will start to act like games did before DX or OGL were around, and that's to cause the entire system to crash if the game crashes. I hope not but you never know with new technology.



I guess we shall see later on when the CPUs need more data. If so we might see the PS4 bog down with the higher latency GDDR5 vs Microsofts DDR3.

As I said before, I am not sure why they didn't just used a decent CPU and throw in a mobile style GPU instead with dedicated VRAM. Would have worked a lot better in the long run.
 

Nahkman

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Whats with all the thumbs downs to comments trying to explain that XO is inferior. Guess we'll see if this really happens though, that they increase the graphics power of the XO since MS has said that it's not important to them that they can mostly achieve 720p/30fps on multiplatform titles. I admit that i'm a bit of a sony fanboy, and XO being inferior by a pretty significant margin is only music to my ears. PC for games, PS4 for exclusives.
 

Antimatter79

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Freeing up these extra GPU cycles isn't going to be enough to run current 720p games at 1080p, or to have 30fps games run at 60fps, as is the case in some examples with the PS4, so I can't imagine the net results will make much of a difference. If they had been hoarding away 25% to 30% somewhere in the pipeline, the revelation would be more newsworthy and meaningful for devs and gamers.
 

ddpruitt

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users can probably expect a noticeable improvement in framerate and the Xbox One will inch a little bit closer to the PS4
Doubtful. Once GPU (or CPU for that matter) utilization hits around 80% you've pretty much maxed the thing out. Few current games will drive a GPU to 100% in order to ensure that there's additional headroom for graphically intense sequences. Add the fact that the texture fill rate is going to be a limiting factor here keeping the GPU from runnning as efficiently as possible. I'm sure framerates will go up but going from 45 to 46 FPS really isn't going to be noticeable by most.
 
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