[citation][nom]werfu[/nom]Why throttle it? Its been years since programmer last used the CPU frequency to time their game. Having it run full potential would simply let the CPU idle more often and reduce game lag under intense sequence.[/citation]
The Info blurb in the article says:
Sadly, instead of the new Xbox 360s being able to take advantage of the improvements, the system must be throttled to maintain compatibility with the previous designs.
[citation][nom]False_Dmitry_II[/nom]For everyone ragging on it being a 5-year-old CPU, I don't remember there being triple-cores at all in 2005. In fact, I'm pretty sure that I built a rig from scratch in the summer of 2005 for $1000 and it had a single core CPU.[/citation]
Hence its a triple core design from IBM. Intel and AMD are not the only companies to make CPUs, and the desktop/Server market systems you're using now isn't the only market for CPUs. (Cell, ARM, MIPS, etc)
IBM has been doing big iron and other projects for decades. Sometimes a company will want something designed for them, Hence Cell from Sony and Toshiba. Just because they decide to be cheaper and use existing Intel/AMD doesn't mean that is the only way.
Maybe this was one design that didn't sell too well? Maybe this was something they had been playing with in the lab and finally found a use for?