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Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
Hi M&M lovers,
My team is at level 22, armed and amoured very well, and I'm trying to
figure out whether turn-based or real time is better. Here's what I've
found, I always want real time if I can keep a distance from the enemy
because my whole team have EXPERT bows and not much can stand up to the
barrage we can create. But, when we're fighting in a dungeon it's a
different story because the enemies rush us and often we can't back up
fast enough.
Here's what I think that I notice: if we go toe to toe with several
tough enemies we pretty much awlays get wiped, but if we go turn-based
we mostly win all of the battles. Here's why I think this is: when we
go toe-to-toe with both the enemy and us rapid firing, it seems that
the enemy for some reason gets way more shots in than we do, and so
when we go turn-based we and the enemy get equal shots in and we mostly
win.
I don't understand why the enemy would get in so many more shots? I'm
rapid hammering on the trigger?
Thanks for the help,
Tucsonjim
PS: is there a distance where the bow won't work because we're too
close and swords won't work because we're too far?
Like a blind spot in a car. And even if the swords do work it seems
that at that certain distance we do a lot of missing?
Hi M&M lovers,
My team is at level 22, armed and amoured very well, and I'm trying to
figure out whether turn-based or real time is better. Here's what I've
found, I always want real time if I can keep a distance from the enemy
because my whole team have EXPERT bows and not much can stand up to the
barrage we can create. But, when we're fighting in a dungeon it's a
different story because the enemies rush us and often we can't back up
fast enough.
Here's what I think that I notice: if we go toe to toe with several
tough enemies we pretty much awlays get wiped, but if we go turn-based
we mostly win all of the battles. Here's why I think this is: when we
go toe-to-toe with both the enemy and us rapid firing, it seems that
the enemy for some reason gets way more shots in than we do, and so
when we go turn-based we and the enemy get equal shots in and we mostly
win.
I don't understand why the enemy would get in so many more shots? I'm
rapid hammering on the trigger?
Thanks for the help,
Tucsonjim
PS: is there a distance where the bow won't work because we're too
close and swords won't work because we're too far?
Like a blind spot in a car. And even if the swords do work it seems
that at that certain distance we do a lot of missing?