Mission slider... again

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Archived from groups: alt.games.coh (More info?)

Okay, I'm not seeing the results from the mission slider that are
supposed to be happening. I've used every setting except the top one.

The consensus was that the levels were:

1) +0, normal mobs
2) +0, larger mobs
3) +1, normal
4) +1, large
5) +2

What I've seen is more:

2) can't remember any differences
3) +1 or so, mostly yellow minions, some orange min & lts, red-purple
bosses
4) +1-2, mostly orange minions and a few red lts, no bosses.

I've seen no significant increase in mob sizes. Of course, it can be hard
to compare one mob to another. I dropped from the third level to the
first to clear one mission, which had two (red) bosses that I couldn't
get, leveled into two (orange) bosses I still couldn't get; dropped to
the first level and they were blue.

So if anyone has a firm lock on what the slider levels are, I'd like to
see it. Nothing I've seen in the game matches up with any of the lists
I've seen.

--
-= Victory Server =-
-= Shenanigunner: Level 34 Natural Tanker, Fire/SS, M =-
-= Sgt Glory B: Level 16 Tech Blaster, Electric/Energy, F =-
-= Duke Miasma: Level 8 Science Controller, Grav/Force, H =-
-= the Nonpareil: Level 7 Magic Defender, Emp/Rad, F =-
-= Mean Mr Mustard: Level 7 Natural Tanker, Inv/Stone, H =-
 
Archived from groups: alt.games.coh (More info?)

In article <Xns95EFA050AE6CCnitropressatnitrosyn@216.168.3.44>, Shenanigunner wrote:
> Okay, I'm not seeing the results from the mission slider that are
> supposed to be happening. I've used every setting except the top one.
>
> The consensus was that the levels were:
>
> 1) +0, normal mobs
> 2) +0, larger mobs
> 3) +1, normal
> 4) +1, large
> 5) +2
>
> What I've seen is more:
>
> 2) can't remember any differences
> 3) +1 or so, mostly yellow minions, some orange min & lts, red-purple
> bosses
> 4) +1-2, mostly orange minions and a few red lts, no bosses.
>
> I've seen no significant increase in mob sizes. Of course, it
> can be hard to compare one mob to another. I dropped from the
> third level to the first to clear one mission, which had two
> (red) bosses that I couldn't get, leveled into two (orange)
> bosses I still couldn't get; dropped to the first level and
> they were blue.

I think it's mess up, personally. I switched to level 2,
Tenacious, and for the last seven or so missions the ratio of +1
to +0 opponents has been an atrocious 9 to 1 or so. I could cope
with it until I tried to take down some +1 Demon Lords. OMG! Dark
Melee/Invulnerable need not even try. 20-25 minutes PER.

> So if anyone has a firm lock on what the slider levels are, I'd
> like to see it. Nothing I've seen in the game matches up with
> any of the lists I've seen.

I think she's broke.

--
Neil Cerutti
The doctors X-rayed my head and found nothing. --Dizzy Dean
 
Archived from groups: alt.games.coh (More info?)

"Neil Cerutti" <neil.cerutti@tds.net> wrote in message
news:369g2eF4uaqaeU5@individual.net...
> In article <Xns95EFA050AE6CCnitropressatnitrosyn@216.168.3.44>,
Shenanigunner wrote:
> > Okay, I'm not seeing the results from the mission slider that are
> > supposed to be happening. I've used every setting except the top one.
> >
> > The consensus was that the levels were:
> >
> > 1) +0, normal mobs
> > 2) +0, larger mobs
> > 3) +1, normal
> > 4) +1, large
> > 5) +2
> >
> > What I've seen is more:
> >
> > 2) can't remember any differences
> > 3) +1 or so, mostly yellow minions, some orange min & lts, red-purple
> > bosses
> > 4) +1-2, mostly orange minions and a few red lts, no bosses.

Here's a question:

Say you've picked up a few WL levels and you missions aren't challenging.
Would changing that slider suddenly re-scale a character's current missions
to where his is or where he was. Last night, I went through a mission
fighting a bunch of grays with an occasional green. In a word: ewwwww.

Spicing that up might be nice.


--
John Trauger,
Vorlonagent

"Methane martini.
Shaken, not stirred."

"The very powerful and the very stupid have one thing in common.
Instead of altering their views to fit the facts, they alter the facts to
fit their views
....which can be very uncomfortable if you happen to be one of the facts that
needs altering."
-The Doctor
 
Archived from groups: alt.games.coh (More info?)

Neil Cerutti <neil.cerutti@tds.net> wrote:
> I think it's mess up, personally. I switched to level 2,
> Tenacious, and for the last seven or so missions the ratio of +1
> to +0 opponents has been an atrocious 9 to 1 or so. I could cope
> with it until I tried to take down some +1 Demon Lords. OMG! Dark
> Melee/Invulnerable need not even try. 20-25 minutes PER.
>
>> So if anyone has a firm lock on what the slider levels are, I'd
>> like to see it. Nothing I've seen in the game matches up with
>> any of the lists I've seen.
>
> I think she's broke.

Well, still on whatever the fourth level is (Tenacious? Real Mean?
Buttkicker?) and it's a pretty good match for a buffed-out tanker.
Nothing white. Yellow minions, one-shot. Orange minions, one shot plus a
tap. Red and purple lts, need a little focus. Red bosses, takes pretty
much everything I've got. Purple bosses, takes two passes and often a
defeat, but I get 'em.

Better than slogging my way through white/yellow endlessly. With
everything I have slotted up, I'm probably +1-1/2 to +2 myself anyway.

--
-= Victory Server =-
-= Shenanigunner: Level 34 Natural Tanker, Fire/SS, M =-
-= Sgt Glory B: Level 16 Tech Blaster, Electric/Energy, F =-
-= Duke Miasma: Level 8 Science Controller, Grav/Force, H =-
-= the Nonpareil: Level 7 Magic Defender, Emp/Rad, F =-
-= Mean Mr Mustard: Level 7 Natural Tanker, Inv/Stone, H =-
 
Archived from groups: alt.games.coh (More info?)

On Tue, 01 Feb 2005 16:30:46 -0000, Shenanigunner
<nsp@nitrosyncretic.kom> wrote:

> Well, still on whatever the fourth level is (Tenacious? Real Mean?
> Buttkicker?) and it's a pretty good match for a buffed-out tanker.
> Nothing white. Yellow minions, one-shot. Orange minions, one shot
> plus a tap. Red and purple lts, need a little focus. Red bosses,
> takes pretty much everything I've got. Purple bosses, takes two
> passes and often a defeat, but I get 'em.

I'm rather pleased with myself for soloing a Large Kora Fruit Cave
mission with my 40 Dark/Dark Defender on Unyielding (4th notch)
yesterday. With the help from her three hairballs, she was able to
work her way through the mission. (No Phase Shift, but that just
means she has to go slowly, and the XP is decent.) Sometimes I was
able to skip fighting a few small clumps of mobs using Fearsome Stare
and Petrifying Gaze, and/or letting them play with the pets. The only
real difficulty came in the last room, where there was a red boss
Brute who I couldn't seem to scratch...

....so I just chain-cast a few Pet Gazes on him and left the hairballs
to play with him while I dashed out into the room proper, Fear'd the
handful of mobs that were there, and plucked the last few Kora Fruit
to clear the mission. Ended up having to use a few of the Koras I'd
harvested there, but still got out with a net profit.

--
Chris Meadows aka | Homepage: http://www.terrania.us
Robotech_Master |
robotech@eyrie.org | Earn a free iPod and a free monitor or TV set!
| http://www.terrania.us/conga.html
 
Archived from groups: alt.games.coh (More info?)

"Vorlonagent" <jt@otfresno.com> wrote:
> Say you've picked up a few WL levels and you missions aren't
> challenging. Would changing that slider suddenly re-scale a
> character's current missions to where his is or where he was. Last
> night, I went through a mission fighting a bunch of grays with an
> occasional green. In a word: ewwwww.
>
> Spicing that up might be nice.

I think that's exactly what it's for. Controllers and defenders might not
want too much +'ing in their missions, so it wouldn't be balanced to make
all missions progressively +-er as the levels rise; by the time damage-
dealers have gotten to 30 or so, the added buffs and powers make +0 stuff
boring and tedious. So bump yer slider a little until you find a level
that's satisfying without being too deadly dangerous on every turn.

I don't think the mob sizes increase at all. I think it's a simple +1, +
2, +3 scale, perhaps with a little bit of shifting between more
lieutenants vs one or two tougher bosses. The fourth level has proven
adequate - I can battle my way through most foes without more than a
little caution. Tackling too many yellows can still get me, so I have to
be careful. Red and purple lieutenants are a nice setup/challenge; red
and purple bosses take extra care but can be done.

You can always change the slider if a mission proves too tough - I've
done that a couple of times now. It doesn't cost enough Inf to worry
about, about a mission's worth each change. If you get into a mission to
find yourself facing a pair of orange bosses, cancel out, go drop the
slider, and redo the mission with yellows or lower. E-Z.

--
-= Victory Server =-
-= Shenanigunner: Level 21 Natural Tanker, Fire/SS, M =-
-= Sgt Glory B: Level 16 Tech Blaster, Electric/Energy, F =-
-= Duke Miasma: Level 8 Science Controller, Grav/Force, H =-
-= the Nonpareil: Level 7 Magic Defender, Emp/Rad, F =-
-= Mean Mr Mustard: Level 7 Natural Tanker, Inv/Stone, H =-
 
Archived from groups: alt.games.coh (More info?)

Thanks, Shen, Greg.


I'll try that tonight.

--
John Trauger,
Vorlonagent

"Methane martini.
Shaken, not stirred."

"The very powerful and the very stupid have one thing in common.
Instead of altering their views to fit the facts, they alter the facts to
fit their views
....which can be very uncomfortable if you happen to be one of the facts that
needs altering."
-The Doctor

"Shenanigunner" <nsp@nitrosyncretic.kom> wrote in message
news:Xns95F08581DAD38nitropressatnitrosyn@216.168.3.44...
> "Vorlonagent" <jt@otfresno.com> wrote:
> > Say you've picked up a few WL levels and you missions aren't
> > challenging. Would changing that slider suddenly re-scale a
> > character's current missions to where his is or where he was. Last
> > night, I went through a mission fighting a bunch of grays with an
> > occasional green. In a word: ewwwww.
> >
> > Spicing that up might be nice.
>
> I think that's exactly what it's for. Controllers and defenders might not
> want too much +'ing in their missions, so it wouldn't be balanced to make
> all missions progressively +-er as the levels rise; by the time damage-
> dealers have gotten to 30 or so, the added buffs and powers make +0 stuff
> boring and tedious. So bump yer slider a little until you find a level
> that's satisfying without being too deadly dangerous on every turn.
>
> I don't think the mob sizes increase at all. I think it's a simple +1, +
> 2, +3 scale, perhaps with a little bit of shifting between more
> lieutenants vs one or two tougher bosses. The fourth level has proven
> adequate - I can battle my way through most foes without more than a
> little caution. Tackling too many yellows can still get me, so I have to
> be careful. Red and purple lieutenants are a nice setup/challenge; red
> and purple bosses take extra care but can be done.
>
> You can always change the slider if a mission proves too tough - I've
> done that a couple of times now. It doesn't cost enough Inf to worry
> about, about a mission's worth each change. If you get into a mission to
> find yourself facing a pair of orange bosses, cancel out, go drop the
> slider, and redo the mission with yellows or lower. E-Z.
>
> --
> -= Victory Server =-
> -= Shenanigunner: Level 21 Natural Tanker, Fire/SS, M =-
> -= Sgt Glory B: Level 16 Tech Blaster, Electric/Energy, F =-
> -= Duke Miasma: Level 8 Science Controller, Grav/Force, H =-
> -= the Nonpareil: Level 7 Magic Defender, Emp/Rad, F =-
> -= Mean Mr Mustard: Level 7 Natural Tanker, Inv/Stone, H =-
 
Archived from groups: alt.games.coh (More info?)

On Mon, 31 Jan 2005 23:45:33 -0000, Shenanigunner
<nsp@nitrosyncretic.kom> wrote:

>Okay, I'm not seeing the results from the mission slider that are
>supposed to be happening. I've used every setting except the top one.
>
>The consensus was that the levels were:
>
>1) +0, normal mobs
>2) +0, larger mobs
>3) +1, normal
>4) +1, large
>5) +2
>
>What I've seen is more:
>
>2) can't remember any differences
>3) +1 or so, mostly yellow minions, some orange min & lts, red-purple
>bosses
>4) +1-2, mostly orange minions and a few red lts, no bosses.
>
>I've seen no significant increase in mob sizes. Of course, it can be hard
>to compare one mob to another. I dropped from the third level to the
>first to clear one mission, which had two (red) bosses that I couldn't
>get, leveled into two (orange) bosses I still couldn't get; dropped to
>the first level and they were blue.
>
>So if anyone has a firm lock on what the slider levels are, I'd like to
>see it. Nothing I've seen in the game matches up with any of the lists
>I've seen.

I have a 44 scrapper on Invincible (5 on your chart), and can testify
that the +2 is correct. Remember that this is only an adjustment to
the normal levels for the given mission. For example:
1. Standard levels are +0 to +1 for groups of 4 or under, or +1 to +2
for larger groups., so this will change to +2 to +3 for standard mobs
in small groups, ro +3 to +4 for mobs when in a large group.
2. Some missions will have lower-level mobs in them as standard. I
remember doing one missin at 43 or 44 that had level 14 skulls in it,
as an extreme example.
3. Some missions don't seem to be affected by the level slider (I
don't know whether this is intentional in every case, or what -- I
haven't bugged it as yet). For my scrapper on invincible, I started
doing some Crey missions in FBZ for one of the contacts there, and all
of the mobs there conned yellow to me without exception (normally
minions should con Orange to Red). Furthermore, some mobs in non-FBZ
Crey missions always conned grey to me, even though they give a bit of
experience (again, I have no idea why). Note that so far I've only
tried these particular missions solo, but I am assuming that they
would con orange if I were in large group..

I also have a level 27 scrapper, that I've been playing on the second
level (forget what its called). What I noticed was that some groups
seem to still be of the standard size, while other groups can be
larger. I'm betting that 'larger' groups just indicates that the
maximum group size increases, not an absolute group size.

I hope that this helps.
-Haldur
 
Archived from groups: alt.games.coh (More info?)

On Tue, 1 Feb 2005 12:47:24 -0800, "Vorlonagent" <jt@otfresno.com>
wrote:

>
>"Neil Cerutti" <neil.cerutti@tds.net> wrote in message
>news:369g2eF4uaqaeU5@individual.net...
>> In article <Xns95EFA050AE6CCnitropressatnitrosyn@216.168.3.44>,
>Shenanigunner wrote:
>> > Okay, I'm not seeing the results from the mission slider that are
>> > supposed to be happening. I've used every setting except the top one.
>> >
>> > The consensus was that the levels were:
>> >
>> > 1) +0, normal mobs
>> > 2) +0, larger mobs
>> > 3) +1, normal
>> > 4) +1, large
>> > 5) +2
>> >
>> > What I've seen is more:
>> >
>> > 2) can't remember any differences
>> > 3) +1 or so, mostly yellow minions, some orange min & lts, red-purple
>> > bosses
>> > 4) +1-2, mostly orange minions and a few red lts, no bosses.
>
>Here's a question:
>
>Say you've picked up a few WL levels and you missions aren't challenging.
>Would changing that slider suddenly re-scale a character's current missions
>to where his is or where he was. Last night, I went through a mission
>fighting a bunch of grays with an occasional green. In a word: ewwwww.
>
>Spicing that up might be nice.

The base level remains what you were when you took the mission, but if
you switch to Invincible, the enemies will be that level +2.