Mozilla Ports Full FPS Engine to WebGL; Playable Demo

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amk09

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Was waiting for something like this. It runs good, I was playing it on an i3-2120 with HD2000 graphics. The developers did it well and I like where this could go.
 

mayankleoboy1

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Nvidia: requires driver numbered 8.17.12.5721 or greater
AMD: requires driver numbered 8.741.0.0 or greater
Intel: requires driver number 6.14.11 on XP, 7.15.10 on Vista, and 8.15.10 on Windows 7

nice copy paste.
What driver package versions do these numbers match to ?
 

SirTrollsALot

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Donate to Mozilla or maybe they should create something on Kickstarter just for kicks to see how much they raise... I'd bet multimillions! Cause this would be cross platforms compatible!
 

sojrner

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[citation][nom]mayankleoboy1[/nom]nice copy paste. What driver package versions do these numbers match to ?[/citation]

In windows, run dxdiag to get your actual driver version number, not the main package number.
 

badhomaks

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[citation][nom]mitch074[/nom]Then I guess we can put it down once and for all: in all, yes, if ported it could run Crysis.===>[][/citation]
I don't even want to think the amount of textures needed to be downloaded and the bandwidth that it will waste every time you play it.
 

groveborn

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Works well, except for the auto search. If you have it enabled, it'll try to find whatever you type (such as w) on the page. It eventually crashes due to that.
 
[citation][nom]badhomaks[/nom]I don't even want to think the amount of textures needed to be downloaded and the bandwidth that it will waste every time you play it.[/citation]

Compression and such can probably go a long way. Also, think about the implications with home servers and for how very high-speed internet that we're working towards could help too.
 
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