Archived from groups: rec.games.roguelike.misc (
More info?)
Gero Kunter <gero.kunter@epost.de> wrote:
> I was fighting a thug who reduced my hit points to zero, yet I didn't die.
>(savegame is available)
This isn't exactly a bug, but I'll change it anyway. (Death comes at -1,
like in Angband; in retrospect, death at zero does feel better.)
> It would be nice to have a damage report for missile attacks ('You do x
>damage.') as well.
Yep, I can do that.
> You receive regeneration feedback even for monsters out of view, which is
>somewhat confusing, unrealistic and should probably not be the case.
Bug. Fix written for release in v1.4.
> I don't know whether this is a bug or a feature, but sometimes the dungeon
>generator creates corridors two spaces wide, with two doors next to each
>other at each end. (savegame is available)
I observed this behaviour in 1.2 as well, and decided to declare that
although it looks like a bug, the new AI turns it into a feature.
> I like the food system, which makes the game considerably more
>challenging. Food rations seem to be too frequent, though. I've always had
>a massive surplus so far. There should be some sort of message after eating
>one, by the way, or at least a display update to the food counter.
OK, this pair of bugs has been fixed for release in v1.4.
> Aggravating scrolls are generated randomly, yet there's no code for them
>yet.
Bug fixed for release in v1.4.
> Wraiths seem to be stupid and smart at the same time.
Bug fixed for release in v1.4.
> There seems to be some trouble with black magic messages. While fighting a
>lich, I got the following messages sequence: "the [sic] snake points at you
>and curses horribly. Your armour seems suddenly no stronger than dust!"
>Later, when facing another lich, the game displayed a bad elf as the black
>magic caster.
Bug found and fixed for release in v1.4.
> Speaking of black magic, does Armour Melt do anything yet, apart from
>scaring me horribly?
No, but it should. Bug has been fixed for release in v1.4.
> Then there is something strange about identification. I'm quite positive
>that in one game, I found an identified frost ring, even though I thought it
>was the very first frost ring encountered. The same seemed to have happened
>in another game with a potion of poison. I found an identified one on the
>floor without remembering quaffing one previously, and certainly without
>having read an identification scroll before. I'll pay more attention to this
>in my next games.
I'm not quite sure how this happens, but I've found a potentially related
bug that could do some strange things (by causing a negative off-by-one
error) and fixed it for release in v1.4.
> Well, that's all for now. Thanks for the game!
You're very welcome! Thank you for the bug reports (and for the
compliments
--
Martin Read - my opinions are my own. share them if you wish.
My roguelike games page (including my BSD-licenced roguelike) can be found at:
http://www.chiark.greenend.org.uk/~mpread/roguelikes.html
NP: Cuboctahedron - Primary Initation