Mudra Inspire Wristband Turns Nerve Impulses Into VR and AR Action

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This is my dream interface for VR. It wouldn't be too hard to include some simple props as well to help with immersion. A weighted sword handle, a gun, a bow, or something game specific. They wouldn't even have to be feedback devices, just something to hold onto while the controller unit interprets inputs.
 
One thing I really want to know is how they track the hands relative to the user's body. I don't imagine that simply involves monitoring nerve impulses. So, how does it work?


It would've been a better & more useful article if you'd taken "some minutes" and just done it. Still, it was quite interesting.


If this catches on, then they or others could make purpose-built objects to hold, whether they be simple dummies or even have features like force-feedback.