Mudra Inspire Wristband Turns Nerve Impulses Into VR and AR Action

This is my dream interface for VR. It wouldn't be too hard to include some simple props as well to help with immersion. A weighted sword handle, a gun, a bow, or something game specific. They wouldn't even have to be feedback devices, just something to hold onto while the controller unit interprets inputs.


One thing I really want to know is how they track the hands relative to the user's body. I don't imagine that simply involves monitoring nerve impulses. So, how does it work?

It would've been a better & more useful article if you'd taken "some minutes" and just done it. Still, it was quite interesting.

If this catches on, then they or others could make purpose-built objects to hold, whether they be simple dummies or even have features like force-feedback.