This is my dream interface for VR. It wouldn't be too hard to include some simple props as well to help with immersion. A weighted sword handle, a gun, a bow, or something game specific. They wouldn't even have to be feedback devices, just something to hold onto while the controller unit interprets inputs.
One thing I really want to know is how they track the hands relative to the user's body. I don't imagine that simply involves monitoring nerve impulses. So, how does it work?
I skipped most of the calibration process since this would take some minutes
It would've been a better & more useful article if you'd taken "some minutes" and just done it. Still, it was quite interesting.
Imagine wearing Mudra Inspire while holding a water gun to play a VR first-person shooter; now, use your index finger to squeeze the toy’s trigger and make your character shoot. Envision clutching a plate to embody a steering wheel in a racing game.
If this catches on, then they or others could make purpose-built objects to hold, whether they be simple dummies or even have features like force-feedback.