Multiplayer Support Confirmed for Mass Effect 3

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multi player will fuk up the game ,it will be linear like everybody else is.
 


What exactly turns you off in ME2 so much? :lol: I love the combat pace, the dialogues, everything - much improvement over ME1, thought tastes differ.
 
[citation][nom]amk-aka-phantom[/nom]What exactly turns you off in ME2 so much? I love the combat pace, the dialogues, everything - much improvement over ME1, thought tastes differ.[/citation]

You know, I'm not sure. Cerberus brings Shepherd back to life. How much did that cost? Did his health insurance cover it? Cerberus rebuilds his ship and gives it to him for free? Did he spend 15 minutes with GEICO and have his last ship fully insured? Why, after all that, does he have to buy and sell anything at all? Wouldn't that all be chump change for Cerberus? How did the entire galaxy suddenly switch to ammo-based weaponry? I could go on and on...

I'm mostly kidding... I guess I liked ME1's leveling/point/skills system a lot better and was hoping in 2 that it'd be even more robust, but instead its trimmed down and almost feels trivial.
 


Many skills in ME1 were useless, especially Charm/Intimidate, which consumed your useful points, and Electronics, which caused you to always bring someone who has it if you don't, if you ever want to hack something. Don't worry, ME3 skill system is way more like ME1 than ME2.

As for plotholes... ignore them :) ME1 had quite a few, too, they were just less visible. Ammo-based weaponry is explained in the Codex.

P.S. Hate that particular mistake you made :lol:
 
lol... my platoon sergeant was named Shepherd... guess its engrained in my mind. I know about the game's explanation for ammo-based weaponry, but that's an awful quick adoption for an entire galaxy. I liked taking that masked chick everywhere I went. You've convinced me, if the new rig's final part ever gets off back-order, I'll go finish ME2.
 


Masked chick? You mean Tali? :lol:

As I said, ignore plotholes. And play Vanguard, if you want the game to be fun.
 


That problem exists for already 3 hours or more. I created a thread in the feedback section, but so far no moderator response. Site engine glitch, I suppose *shrugs*

... or it could be some new form of sophisticated trolling by Gruener. Then he'll post an article about how Safari/iPhone/iPad didn't have that issue :lol:
 
It's kind of cool that they're adding co-op in Mass Effect 3. I'll still play it solo, but would be cool to share with a friend sometimes.

POLL: Will you use the co-op mode in Mass Effect 3?
Vote: http://www.wepolls.com/p/3627899
 
[citation][nom]amk-aka-phantom[/nom]I can't understand people who flame ME2 for being more action and less RPG than ME1. ME1 had way more shooting and if you call a massive inventory "RPG", that's only your definition of RPG. Both Mass Effects were great, but I frankly prefer ME2 for the more polished combat system, dialogue interrupts and more character-centered storyline.Also, just a reminder: you DO know there's a key called "Shift" on your keyboard? English language usually capitalizes "I", first letter of every new sentence and proper names (e.g. EA). Also, its != it's. Just a bit of Grammar Nazi here; grammatical rules exist for a reason - your posts hurt my eyes and take twice as long to read as any other correctly written one.[/citation]

there are a few things that define an rpg to me.

1) branching story that branches based on your decisions. mass effect is good here, but lets be honest, we all wish that we had better options and more middle ground, and also that we could read what the character would actually say apposed to a 3 word synapses. i want to play a character that doesn't give a damn, and is more or less a accidental/reluctant hero, mass effect gives me pure white or pure black without taking into account prior actions. lets say this person wronged me, in real life i would hit/punch/verbaly abuse them for it, and most people could say that they deserved it. in mass effect i'm given the option of other cheek which is good guy, or hit them with is bad, when in reality it would be neutral. i went on a little long with this one, but you get the idea, mass effect goes a long way where dialogue is concerned, but could do so much more.

2) the stats. i know that d&d the stats get in the way of a good game, but we are playing a video game, and the stats have to be there. in 2, level was an in name only kind of deal and you have no actual choice on characters progressing. in 1 i could chose what and where points went, and i loved doing that.

3) the equipment, i believe that in 1, you could chose a full load out, get better guns, mod those guns, and pick which bullet those guns fired. but in 2, i cant think of one instance of that. even if you class didn't specialize in it, you still got to be able to use the gun/guns. but they basically took that out for mass effect 2, i don't believe there was even a need for me to ever get a better gun.

basically they took the leveling and the equipping aspect out of the game, and made it more about action, and i hated that direction with a passion.

the dialogue trees and the branching path... look at how often Shepard got jerked around, unless there is an option at the end to live with the (good) geth, to join the reapers, than what would the point be? to me they are just getting whats unnecessary down for the trees, without ever making a truly branching story. its nice, but that alone wont hold a game as an rpg for years, than they took out every more complex aspect of the game for a more mainstream run and gun approach, which i despise.
 
[citation][nom]liannfs[/nom]Actually, I don't like MP.But if it doesn't affect the quality of single player then it'll be fine.[/citation]

I don't like MP either. It would be bad if there were exclusive MP missions.

[citation][nom]clonazepam[/nom]You know, I'm not sure. Cerberus brings Shepherd back to life. How much did that cost? Did his health insurance cover it? Cerberus rebuilds his ship and gives it to him for free? Did he spend 15 minutes with GEICO and have his last ship fully insured? Why, after all that, does he have to buy and sell anything at all? Wouldn't that all be chump change for Cerberus? How did the entire galaxy suddenly switch to ammo-based weaponry? I could go on and on... I'm mostly kidding... I guess I liked ME1's leveling/point/skills system a lot better and was hoping in 2 that it'd be even more robust, but instead its trimmed down and almost feels trivial.[/citation]

The Ammo issue is explained in the Codex. According to the game, the ammo is still infinite but the weapons now use heatsinks that can fire a number of shots. After that they overheat and have to be replaced for the gun to continue working properly. Also, ME1 had a lot of useless upgrades like explosive rounds. You shoot one and then change the weapon because it overheats. Although the variety of weapons is better than ME2. One upgrade I really liked was Friction-less materials, you use them and the weapon never overheats.
 


You're silly. Stuff that in your sniper rifle and have fun - SRs anyway overheat after one shot, so might as well make it explosive! I always do that; it's overpowering.




I personally prefer to NOT restrict Mass Effect to any genre. I don't care whether it can be branded an RPG or not. And a load of similar guns is NOT an RPG element. In ME2, the approach is much better: you have a much smaller amount of guns but each is UNIQUE, defines different tactics and leveling got rid of useless skills. I don't see a point of "full loadout" - for instance, Tali is useless with assault rifles and SRs, and though I outfit my entire squad with full Spectre weapon loadout, she only uses shotgun and pistol. ME2 made things simpler - I could finally concentrate on the game instead of inventory management.

Stats make NO SENSE in ME setting; it's not D&D or TES. ME setting is more realistic and leveling in ME2 is fine, better than stats would ever be in that context.

I agree that there should be more branching, but I don't agree with your "neutrality" argument. If you ask me, there's too much of it. Shepard can sometimes be unconvincingly indifferent.
 
[citation][nom]amk-aka-phantom[/nom]You're silly. Stuff that in your sniper rifle and have fun - SRs anyway overheat after one shot, so might as well make it explosive! I always do that; it's overpowering.I personally prefer to NOT restrict Mass Effect to any genre. I don't care whether it can be branded an RPG or not. And a load of similar guns is NOT an RPG element. In ME2, the approach is much better: you have a much smaller amount of guns but each is UNIQUE, defines different tactics and leveling got rid of useless skills. I don't see a point of "full loadout" - for instance, Tali is useless with assault rifles and SRs, and though I outfit my entire squad with full Spectre weapon loadout, she only uses shotgun and pistol. ME2 made things simpler - I could finally concentrate on the game instead of inventory management.Stats make NO SENSE in ME setting; it's not D&D or TES. ME setting is more realistic and leveling in ME2 is fine, better than stats would ever be in that context.I agree that there should be more branching, but I don't agree with your "neutrality" argument. If you ask me, there's too much of it. Shepard can sometimes be unconvincingly indifferent.[/citation]


i prefer the stats, and the various weapons, and you could make it make sense in the universe why you aren't allowed to have the best from the getgo.

masseffect 1, you aren't trusted enough yet to handle the firepower of the specter weapons, and with how little the console trusts you, it could be believable. and than you go out and find the weapons that the bad guys have are more powerful because they operate outside of geniva convention like laws, and the reason they aren't taken from you is because you are able to work outside of the law in that respect.

masseffect 2, you are basically in a overall lawless region of the galaxy if i remember right. i can definitively see this working there too... you also have a scientist, who could craft better ones for you.

and i hate the way they went with the weapons in masseffect 2, because i don't think i ever changed from the standard load out, and i also didn't like the whole "we now have ammo" aspect to it either, i preferred the overheating route, where you had to conserve your shots till you basically hit new game+

and with different weapons that dont feel all the same, they could have went a more borderlands route, because they already had multiple venders in 1, just make each veneder have a different weapon.

and also i would have VASTLY perfered leveling to have a tangible impact in the game, because 1, every point counted when you were low level. but in 2... was there even a real leveling system?

at the same time i prefer my rpgs to be stat heavy, to the point were you have to start doing math on your own to find out whats what, kind of like the disgaea games... i hated going from a fairly good and just complex enough rpg that the first game was, to basically a gears of war in space that the second became.

and im not really explaining the neutral that i want. i want the kind of natural that plays both sides, gives them what they want, without ever really crossing a line, till the last moment were it can become more or less an epic betrayal.

and stats, in an rpg, in a game made by bioware, make perfect sense.
 
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