N/G looting

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Sonnenschein wrote:
> One thing I would like to make policy is that if you get a BoP you dont
> roll on another one until everybody has one, but right now we are in the
> equiping upgrade phase for many of our 50+ members, and I would like to
> make it the same on BoE greens [you pass on rolls after you win one
> until everybody has a BoE green item] but I am not GL, I can only suggest=)

That's the way we do it with BoPs, sort of: if two or more people want
an item, only those who have not already gotten something roll.

So if a Sword of Pwning drops, and you're the only person who wants it,
and then Boots of Pwn-Avoiding drop, and you're the only person who
wants them, you get both.

So if a Sword of Pwning drops, and you're the only person who wants it,
so you take it, and then Boots of Pwn-Avoiding drop, and another guy
wants them as well as you, he gets them automatically because you've
already got something. Or if two other guys wanted them, they'd both
roll, but you wouldn't be allowed to.

I got bitten by this yesterday in UBRS.. Truestrike Shoulders dropped,
and I grabbed them (pretty "meh" item, but better than the green
shoulders I was wearing). Then Drakk dropped the Shadowcraft Tunic, and
I had to shrug (in my new shoulderpads) and say "them's the breaks!" as
another rogue took them unopposed.

Some people play by a stricter "one need" rule, which would have the
Boots in the first situation above randomed, and the person who wanted
them would have to pay a fair sum (i.e. the value of a shard) to the
person who won the roll. I certainly don't think that's appropriate for
guild runs, and wouldn't even want to use it in a pickup group, it just
seems a bit greedy to me. If multiple items drop that only one person
wants, I'm happy to see them getting geared up, not grumpy that I'm
missing out on the chance at some large brilliant shards from unwanted
blues.

Cheers!
David...
 
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David Carson wrote:

> Some people play by a stricter "one need" rule, which would have the
> Boots in the first situation above randomed, and the person who wanted
> them would have to pay a fair sum (i.e. the value of a shard) to the
> person who won the roll. I certainly don't think that's appropriate for
> guild runs, and wouldn't even want to use it in a pickup group, it just
> seems a bit greedy to me. If multiple items drop that only one person
> wants, I'm happy to see them getting geared up, not grumpy that I'm
> missing out on the chance at some large brilliant shards from unwanted
> blues.
>
> Cheers!
> David...

DAmn ... never heard of that! We like gearing people up, even if they
arent guildies - some day they *might* be guildies=) or we may be
depending on them to keep us functional in some manner so any way you
cut it, better equipment = better capable groups.

I will confess, one run through marudon [we were after the princess
specifically so otherwise it was pretty much a greed run] so almost all
the blues got disenchanted - and i think all 5 of us ended up with a
large glowing shard, at least 2 green drops, and a bunch of otherwise
sellable greys and usable tradeskill goodies. ALso IIRC 6 or 7 ghost
shrooms and some good ore.
 
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Sonnenschein wrote:
> David Carson wrote:
>
>> Some people play by a stricter "one need" rule, which would have the
>> Boots in the first situation above randomed, and the person who wanted
>> them would have to pay a fair sum (i.e. the value of a shard) to the
>> person who won the roll.
>
> DAmn ... never heard of that! We like gearing people up, even if they
> arent guildies - some day they *might* be guildies=) or we may be
> depending on them to keep us functional in some manner so any way you
> cut it, better equipment = better capable groups.

I agree! Not to mention that better gear on random members of my faction
= better for my faction in the battlegrounds. :)

Cheers!
David...
 
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"Kai Scholz-Starke" <bergzwerg@arcor.de> wrote:

> On Fri, 2 Sep 2005 17:34:32 +0200, "Christian Stauffer"
> <wildcard666@bluewin.ch> wrote:
>
>>On the other hand: I've been to an UBRS raid where the leader stated
>>"if you loot in battle it's treated like a greed roll, no matter what".
>>This made me close to quit that party - when player a decides to combat
>>loot, why should player b who could need the item be punished?
>>I've won a tome of arcane brilliance that way and asked afterwards if
>>someone could use it, and the leader even had the balls to tell me I
>>should keep it because it was combat loot. If someone could've needed
>>I would've told him he'd better stick that stupid rule to a very dark
>>bodypart or he'll have to continue with one healer :eek:)
>
> I hope you didn't mean me with that remark!

Nah, that was a pickup group.

> My personal habit is indeed: when a roll window pops up mid-fight, i
> click roll. Even if it's teh Uber-staff of Healzinga - which i can't
> use.

As long as it's BoE - go on, no harm done. If it's BoP, well sorry,
but you just wasted an item that could've been of use for one of your
teams members. And there's a big chance that the person who looted in
combat wasn't the one who could have used the item.

> So, i don't like it. I will continue to roll on everything that pops
> up during battle.

Bad habit imho.

Chris

--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Lonewalker - Striding Tauren (18) on EN Sunstrider [PvP]
Jazrah - Brutal Troll (16) on EN Sunstrider [PvP]
Jivarr - Charming Troll (12) on EN Sunstrider [PvP]
 
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On Fri, 02 Sep 2005 14:35:22 +0200, Dave <dave@news.tk> wrote:

>Later on in high level instance you probably still stick to the Group
>Loot system, but instead of N and G it, you will roll on all BoE and
>Pass all BoP by default, since by then you wont need 99% of BoE items
>anymore and BoP s you want to discuss anyway. This system is very
>vulnerable to ninja-looters but by then you will probably also have a
>fair stock of trusted players in your friend list.

I've never understood why people even bother to roll on the greens.
We always run with Group loot set (since round robin is still screwed
up) and set the roll threshhold to Epic. If it's a BoE item, whoever
is up for looting that corpse just grabs it. If someone calls need,
they're given the item later. If it's a BoP item, you stop and discuss
it and then roll by /rand if more than one person could use. You
rarely do more than 1 or 2 rolls during an instance and you never need
to worry about accidentally screwing up and rolling on the wrong
thing. Might not work on raid sized groups but we've never had a 5 man
where people had a problem with doing it that way.

Rgds, Frank
 
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Thomas J. Boschloo left a note on my windscreen which said:

> I was in a (noob) party where we had N/G (as I always ask for that). And
> the lock was upset that he could not role on N items like mail and axes.
> Then we wend to a system of typing n and g at every item, which I
> thought was stupid and delaying. And I was told not to loot while the
> battles were still in progress (makes sense, but also costs time,
> especially when the battle has progressed to a point where a healer is
> no longer needed and I can regen my mana).
>
> I understand that the 1.7 patch will have a greed button (which I like).
> I only loot low level monsters while in battle and left overs from
> earlier battles (otherwise I end up falling behind my party as I am
> often the last to loot, which is worse because I think mosts healers
> work in the rear ranks of the party).
>
> I want some 50+ levels opinion on all of this,
> Thomas

Do you mean you used the Need before Greed system? I hate that -
totally unfair IMHO.

A N/G vote is probably the best way to do it until you get into 10+ raid
groups where Master Looter can control the loot better and G rolls are a
single /random 1-(number of ppl in group).

The inclusion of the greed button would be a welcome change - I hope
people will quickly get out of hitting the dice for greed rolls though.
Because the looting is faster people will be watching the log to make
sure no-one is cheating them with need rolls. Hopefully any need rolls
will be quite obvious to the rest of the party.

And please don't loot in battle. There really is no reason for it and
if the loot is something to be rolled for then all players will find the
roll box pop up on screen in the midst of fighting mobs. I would
welcome a change to the looting system so that you *cannot* loot if your
character is flagged as in battle.
--
Stoneskin

My personal army of Coalition members on Sunstrider are...

Necrofear - lvl 60 Undead Priest
Relinquished - lvl 22 Undead Warlock
Wartorn - lvl 23 Tauren Warrior
Jigen - lvl 12 Orc Rogue
Squeak - lvl 14 Troll Hunter
Stoneskin - lvl 8 Orc Shaman
Nightmane - lvl 2 Tauren Druid
 
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Thomas J. Boschloo <nospam@hccnet.nl> wrote:
> I stated in WC that I wouldn't heal the locks imp and that
> didn't make him happy (he went silent after that and told me not to heal
> him either).

From level 12 on warlocks are able to heal their pets themselves, no
need for healers to bother with them. Furthermore imps are
expendable. They die too quickly once they get out of phase-shift and
only cost mana to be summoned. Let them die and complain about the
missing buff until the 'lock learns when the imp should stay in
phaseshift.


> I also feel I will experience a lot more ninja looters and unneeded
> wipes than I have done so far as I am still a low level.

You will. Since it only takes time to reach higher levels I
encountered quite a number of level 60 players who didn't know how to
play their class just waiting for a moment to wipe the
party.

--
Erick
 

Mel

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Well, I'm sure all those people who haven't been able to roll beacause
they were either dead at the wrong time or ported would love to play
with you combat looters.

When you're playing with mages, you have plenty of time to loot after
the combat, whilst we drink and then loot our share. You should be
waiting for us anyway, so what time does the combat loot save you?

And a healer that only heals is a bit of a waste..... our guilds best
healer also gets 1500 criticals in there! Like a mage only doing buffs
and dps and forgetting water & bread....


(the only place I've every been on Master Loot is MC. I've only seen two
ninja rolls (since March!), once I did (by mistake, it was a combat loot
and when you play on 800x600 any extra screen trash is annoying... I
clicked, in a hurry, on the wrong button) and once that was on a rare
green BoA, an error also be a warrior)


(by the way, our server standard rules are pass on BoA, rand Set,then
need then greed rand with enchanters invited to give the shard to the
winner.... but amongst friends the enchanter roll is also common

It's interesting to note that the standard Set/need roll on BoA varies
from server to server.)



Mage, Kirin Tor






Kai Scholz-Starke a écrit :
> On Fri, 2 Sep 2005 17:34:32 +0200, "Christian Stauffer"
> <wildcard666@bluewin.ch> wrote:
>
>
>>On the other hand: I've been to an UBRS raid where the leader stated
>>"if you loot in battle it's treated like a greed roll, no matter what".
>>This made me close to quit that party - when player a decides to combat
>>loot, why should player b who could need the item be punished?
>>I've won a tome of arcane brilliance that way and asked afterwards if
>>someone could use it, and the leader even had the balls to tell me I
>>should keep it because it was combat loot. If someone could've needed
>>I would've told him he'd better stick that stupid rule to a very dark
>>bodypart or he'll have to continue with one healer :eek:)
>
>
>
> I hope you didn't mean me with that remark!
>
> My personal habit is indeed: when a roll window pops up mid-fight, i
> click roll. Even if it's teh Uber-staff of Healzinga - which i can't
> use.
> It just shows disrespect to those that still fight. I mean, i beat up
> a monster and others in the party have the nerves to pick their noses
> and go around, looking for sparkles? Sheesh. If you would help killing
> the monster, it would be dead faster, you could loot faster, those
> pesky casters can start drinking faster, less downtime.
> It's not only disrespect, it can also be dangerous as hell.
>
> So, i don't like it. I will continue to roll on everything that pops
> up during battle.
>
> Kai
 
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Stoneskin wrote:
<snip>
> And please don't loot in battle. There really is no reason for it and
> if the loot is something to be rolled for then all players will find the
> roll box pop up on screen in the midst of fighting mobs. I would
> welcome a change to the looting system so that you *cannot* loot if your
> character is flagged as in battle.

Or even better, if you can't loot items above the looting treshold in
battle. I tend to get behind in my parties (also because I am a herbalist).

Thomas
--
Life is like a videogame with no chance to win - ATR