Hello everyone.
It seems as if my Roblox app's rendering api just changed to OGL, and I am having some trouble with it (Worsened shadows, poor quality/missing textures with z-fighting and slow graphical processing).
My Roblox used Directx11 before changing OGL, and I'm not sure this is a problem with my graphics card (ASUS RTX 3060) but OpenGL is much worse for me (Both at graphical and performance matters) and I don't know why, I would be very pleased if someone could help me change the rendering api.
It could also be me being dumb and inserting any configuration i want in the Nvidia control panel.
It seems as if my Roblox app's rendering api just changed to OGL, and I am having some trouble with it (Worsened shadows, poor quality/missing textures with z-fighting and slow graphical processing).
My Roblox used Directx11 before changing OGL, and I'm not sure this is a problem with my graphics card (ASUS RTX 3060) but OpenGL is much worse for me (Both at graphical and performance matters) and I don't know why, I would be very pleased if someone could help me change the rendering api.
It could also be me being dumb and inserting any configuration i want in the Nvidia control panel.