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Nikolas Landauer wrote:
> I've revised my position.
>
> It is *NEVER* useful to do less than maximum damage. If trying not
to
> kill someone: use *NONLETHAL* damage (and do maximum).
I can't say that's true. nonlethal damage is all well and good, but
there are times when you're trying to do a little bit of real damage.
I have plenty of room in the class for doing one point of damage, which
will hurt but won't kill. Though in theory I see your point.
nonlethal damage is for when you want to hurt but not kill, but at the
same time you can reasonably want to maim someone but not kill them and
I'd say nonlethal damage isn't handey for maiming.
> The way you've described this class, those reasons (lack of
> confidence, fear, whatever) have *no* place in the makeup of this
> class. Those would be valid reasons to *refuse* to allow a PC to
take
> this class.
Depends. the way i've described the class is the phillosophy they
teach. It's the ideal. But as you said, nobody's perfrect.
Furthermore, look at this. You're a blademaster. You go fight a dozen
orcs. You are perfectly confident. But now you fight your father. or
your mentor. Or a childhood bully turned capable enemy. there are
plenty of cases where a normally confident person can be made to second
guess themselves. Or, take the father example. say for some reason
(star wars springs to mind here) you have ot fight your father. but
you don't really want to kill him so you're holding back a bit. No
excuse to do nonlethal damage, but it is a good reason to be not
dealing maximum damage.
> > > > I really did try to change the wording to discourage
> > > > the idea that it's max damage all the time.
> > >
> > > The wording makes that clear, but there's no effective
> > > way to discourage that idea, as it remains foolish not
> > > to use it that way.
> >
> > Foolish under certain circumstances.
>
> See above. It is *always* foolish.
We'll agree to disagree on this one.
> > But I do agree that in campaigns other than mine
> > 3/day/lervel is probably the best bet.
>
> 3/day/level is *FAR* too high for any ability. This means it's *30*
> times a day at 10th level. That's damn near the same as "at will" or
> "constant".
perhaps. it's modled off published abilities that I don't think are
particularly overpowered, so I'd say it's a matter of taste at this
point. Check out hte weapon master from sword and fist for the partial
inspiration.
Nikolas Landauer wrote:
> I've revised my position.
>
> It is *NEVER* useful to do less than maximum damage. If trying not
to
> kill someone: use *NONLETHAL* damage (and do maximum).
I can't say that's true. nonlethal damage is all well and good, but
there are times when you're trying to do a little bit of real damage.
I have plenty of room in the class for doing one point of damage, which
will hurt but won't kill. Though in theory I see your point.
nonlethal damage is for when you want to hurt but not kill, but at the
same time you can reasonably want to maim someone but not kill them and
I'd say nonlethal damage isn't handey for maiming.
> The way you've described this class, those reasons (lack of
> confidence, fear, whatever) have *no* place in the makeup of this
> class. Those would be valid reasons to *refuse* to allow a PC to
take
> this class.
Depends. the way i've described the class is the phillosophy they
teach. It's the ideal. But as you said, nobody's perfrect.
Furthermore, look at this. You're a blademaster. You go fight a dozen
orcs. You are perfectly confident. But now you fight your father. or
your mentor. Or a childhood bully turned capable enemy. there are
plenty of cases where a normally confident person can be made to second
guess themselves. Or, take the father example. say for some reason
(star wars springs to mind here) you have ot fight your father. but
you don't really want to kill him so you're holding back a bit. No
excuse to do nonlethal damage, but it is a good reason to be not
dealing maximum damage.
> > > > I really did try to change the wording to discourage
> > > > the idea that it's max damage all the time.
> > >
> > > The wording makes that clear, but there's no effective
> > > way to discourage that idea, as it remains foolish not
> > > to use it that way.
> >
> > Foolish under certain circumstances.
>
> See above. It is *always* foolish.
We'll agree to disagree on this one.
> > But I do agree that in campaigns other than mine
> > 3/day/lervel is probably the best bet.
>
> 3/day/level is *FAR* too high for any ability. This means it's *30*
> times a day at 10th level. That's damn near the same as "at will" or
> "constant".
perhaps. it's modled off published abilities that I don't think are
particularly overpowered, so I'd say it's a matter of taste at this
point. Check out hte weapon master from sword and fist for the partial
inspiration.