We have yet to see a game that was designed from the ground up to take full advantage of dx12/vulkan, agreed (even wolf, I believe started life as an OGL or DX11 title), but the question is, will developers really take the time to (apparently) take on the more intensive workload of working with dx12, while also ignoring a bunch of their consumer base (windows 7, 8 users)? Vulkan would make infinitely more sense, being that it works on all OSs of note (except for a certain Cupertino company's offerings), but we've all seen the mighty hand of MS and its army of SDK writers convince people to take the less sensible route and develop for DirectX.