[citation][nom]steelbox[/nom]whats the fuss and rage about?[/citation]
Well, it also throws a wrench in the works of the OTHER mods currently in development; as I recall, there was already a Skyrim graphics extender mod, (to make the PC version not look so woefully dated and cut to console specs) and I was pretty sure that there's also a script extender in the works, just like how there was one for both Morrowind and Oblivion, that drastically increased the scripting programmability available in other mods.
A lot of mods need to modify the executable, or rely on other mods that do. (late in OB's lifespan, most good mods coming out REQUIRED use of the OBSE, which modified OB's executable) And before anyone tried to interject, no, the vast majority of people using these mods are using legit, non-pirated copies: with that much user-made content, $50US for a copy of the game is a steal anyway. And these mods I speak of do NOT aid in piracy of the game.
But, given BethSoft's choice to ignore the PC gamer in favor of the console kiddies, it's those third-party mods that make the game worth buying in the first place. Take most of them away... (or just delay a lot of them, as this will do) And that's a big middle finger to that entire market, and really hurts the justification for more people to buy. And do keep in mind that it's quite probable that Skyrim sold more on the PC than the Xbox 360; while Steam's exact sales figures weren't released, it is known that the game massively surpassed everything in Steam's history in terms of playing level, hitting 300,000 simultaneous players on simultaneously. (and even during slumps, hasn't dropped below 100k)