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Keep looking for new posts by katenigma00
*Over 300 new walls and floors
*New NPCs Mrs Crumplebottom, Gypsy Matchmaker, The Slob, The Diva, Mr
Big, Grand Vampire, restaurant Host and restaurant server.
*Grilled Cheese Aspiration- all they want to do is eat,make, serve,
influence to eat/serve and talk about Grilled Cheese. The Lifetime
want is to eat 200 Grilled Cheese. The fears are to burn, eat
burnt/spoiled or get rejected for talk about Grilled Cheese. They can
make Grilled Cheese 24/7 and don't need the required cooking points to
make it, but without them they 're still likely to burn it. The only
Sims that will accept the Talk About action are other Grilled Cheese
or extremely nice Sims. In the attraction system, it's not
incompatible with any other Aspiration, but only really compatible
with other Grilled Cheese Sims. However, you get an extra bonus boost
in Attraction between 2 Grilled Cheese that you don't get from any
other combination of Aspirations.
*You won't be able to Scope the Room or Check Sim Out if you haven't
established a Gender Preference, as only Sims of the Gender your Sim
is interested in will sparkle. For Sims fresh out of CAS, the guide
suggests a low-level flirt (like Wolf Whistle) with a Sim of the
Gender you want them to be attracted to, which will set the preference
*The average of 2 Sims attraction to each other. There are 5 levels,
which are visible in the relationship panel and marked with lightning
bolts.
*Love Potion #8.5 Boosts your Sim's attractiveness to all other Sims
by 100 points (on a 150 point scale) so is guaranteed to boost
Chemistry by at least one level. It lasts for 3 hours, and you can
tell it's still in effect because hearts follow your Sim wherever they
go. Taking another potion before the 1st one has worn off causes
Comfort and Hygeine to drop to 0, gagging, and Attraction is at 0
until the potion wears off.
*Dates can take place both at home and at community lots. If you date
at home, the date shows up immediately, so it's suggested that you
prepare for it before you call, instead of wasting Date time in
cooking, cleaning, showering, etc. For dates at Community lots, you
have 1 hour to leave for the lot (picking up your date along the way)
If you don't leave within the hour, you get an angry phone call and
the relationship score drops.
*After the date has ended, its score can affect your needs, either
high or low. A good date with someone with a high skill level can gain
you skill points- a bad date doesn't cause you to lose them. The
amount of skill points depends on how many date levels you've raised
the bar, but you aren't aware of how many points you've gained until
the date is over. You can ask dates and potential dates What Are Your
Skills. I'm Pretty Good At means their level is 1-3, I'm Very Good At
is 4-7, I'm An Expert At is 8-10. You can get points in more than one
skill as well as multiple points per skill
*You won't get a job promotion from a date with someone in your career
if they live in your household.
*A horrible date will result in a flaming bag of pooh being left at
your door. ROFL The fire won't spread, but it won't go out until it's
stomped on or added to your inventory. There is, however, a slight
chance that your Sim will catch on fire while stomping it out.
*A good date will result in a Contact (a friend of your date's)
calling the next day to invite you on a group outing, which the date
will also be a part of. Contact status lasts from 12-52 hours,
depending on the date and Contacts are counted as a sort of temporary
friend- they show in your panel and count towards job promotions.
*they've changed navigation. You can click on another lot while
playing one lot (if the function to see them is enabled) to
automatically switch families/go to the community lot. You can also
use your car to go directly to a community lot without having to go to
the neighborhood screen.
GROUP OUTINGS
"Just For Fun" is an unscored outing. Is useful to get group seated at
one table in restaurants.
Casual Outings are asked for in person, Managed are done over the
phone
You can add/remove people in the group while it's going on.
Rewards are similar as on a date, except that chance of extra skill
points is greatly increased as it's based on the total of skill points
in any given skill, not the average. Also can receive expensive
present from the person on the outing with whom you have the highest
relationship and/or a coupon in the mail for a free dinner at a
restaurant.
You can change to a date while on an outing, but if you have more than
one playable Sim on the outing, you'll have to manage both the date
and the outing.
DINING OUT
You can ask to be seated at a table or at a counter.
If you're missing a key element from your restaurant, a "Closed/Under
Construction" sign will appear outside the restaurant until you go in
under Build/Buy mode to fix the problem.
If your group is too large to sit at one table, they'll be seated at 2
tables, if available, and your Sim will be seated with the Sims s/he
has the highest relationship scores with. If there's not enough room
to seat the entire group, the Host will apologize and refuse to seat
any of the group.
Every Sim has a random, permanent, favorite food, that appears in a
thought bubble when they read the menu. If you order for them,
ordering their favorite food gives a score boost. You can also choose
to order the same food for the entire group, let the group order for
themselves, or only order for certain Sims and allow the rest to order
for themselves.
A high relationship score with the Host can result in all or part of
the meal being Comped (discounted) If you don't have enough money to
pay the entire bill, it will result in a relationship score drop and
it will be added to the bills that come to the house. Before the meal
ends, you can click on the podium and choose to Skip Out On Bill. If
you can avoid the Host for 45 seconds, you get a free meal and don't
take a relationship hit. If you're caught, your relationship score
drops, and a fine is added to the bill.
A high relationship with the Server reduces the chance of getting food
dropped on you.
You can also fall asleep while dining if your Energy gets to low,
resulting in a bad memory/embarassment.
GETTING BITTEN
Getting bitten varies depending on Aspiration, Skills and other
factors. Knowledge Sims and those with high logic levels are bitten at
lower levels.
They say 81-95 with Logic more than 9
61-80 with Logic more than 6
41-60 with Logic more than 3.
Which doesn't make sense. Somehow, I think the real chart would be
41-60 Logic more than 9
61-80 with Logic more than 6
and 81-95 with Logic More than 3
And apparently it also depends on age and non-Family, but then goes on
to say that those aren't required for all conditions without saying
what those conditions are or aren't LOL In the Social Section, it says
the Sim has to be attraction-eligible.
NPC's
You can't interact with the Cook at all, and Mrs Crumplebottom only
has limited interactions- if you try to talk to her, she'll either
give you a lecture or pull out her knitting and ignore you
Mrs. Crumplebottom, besides hating PDA's, apparently will tell you off
for wearing undies/swimwear in public, even if there's a pool on the
lot.
Besides the bowling lanes, poker and drinking at the bar will occupy
her and keep her from coming after you.
The Gypsy Matchmaker is on call 24/7. After calling her to the lot,
any controlable Sim can use her services. She matches you with any Sim
of the preferred Gender who isn't married/engaged/going steady with
the highest Chemistry- including NPCs. They instantly appear out of
thin air. She is marriageable.
Furious State
Sims no longer instantly forgive you for insults. Furious state lasts
from 3 hours (grouchy Sim loses a game) to 336 hours (Break Up of
Marriage, Left at Altar or towards the Burglar after a Burglary) Time
passes towards this if the Sims are on the same lot, even if you're
not playing either of them.
Furious Sims autonomously walk by your lot and vandalize it, can do
enemy actions, bad mouth the other Sim, and one will be driven from
the room if they're in the same one. Status of this state is viewable
in the relationship panel- the background is tinged red, and as time
passes, part of the red part disappears counterclockwise until the
time is up. You can also speed the process by using the new
Appreciate> Apologize action.
Furious Sims can lead to Romantic Rivals. You can get rid of a Rival 3
ways: Influence to Leave Us Alone, Bribe with the Buy Off interaction,
or Fight>Attack, with the loser leaving. However, even if you win,
this can ruin the status of your Date, especially if you're dating a
very nice or Family Sim. Or boost it with a Very Mean or Popularity
Sim.
VAMPIRISM
Until a playable Sim is bitten, no townies will be bitten by the Grand
Vampire. Afterwards, however, vampirism will spread, but only to 10%
of your town's population. Above that, playable Sims will have to do
the biting. However, although Townies don't regenerate when they're
bitten, Service NPC's do, so it's impossible to have a complete town
with just vampires.
Vampires will sleep in their coffin until Sunset, not get up when
they're energy is full.
Even inside, during the day, Vampire's needs decay faster than an
ordinary Sim if they're not in their coffin.
Vampires have their own special pictures from the photo booth, and can
neither starve nor drown.
Although their needs don't deplete naturally after sunset, they can be
depleted by actions/objects. And the need don't raise on their own-
they just freeze.
When you get bitten, your skin color changes. But it's not genetic,
they describe it as a full body tattoo.
CARS
The Smooga Minima: $995
The Smord P328: $2250
The Landwhale by Heaveola: $4250
The Yomoshoto Evasion: $6250
Hunka 711 by Hwang Motors: $11950
Nested Actions are Kiss, Make Out, WooHoo, Try For Baby
Regular Actions are Change Owner, Drive to Community Lot, Take a Spin,
Drive to Work, Take to School, Drive to School, Carpool to Work
With..., Carpool to School With..., Get Alarm Installed, Sit in
Vehicle, Turn Stereo On, Dance( after turning stereo on and getting
out), Turn Lights On, Ask to Get Out.
All Sim cars have infinite capacity.
And certain Sims like certain cars better while dating, but that's a
long involved chart
BUILD MODE
New lot sizes are 3x1, 2x2, 2x3, 2x4,5x2,5x6
Some of the half walls are more than waist high with glass, spindles,
etc on top and can be combined with regular half walls
You must have a driveway before you can buy a car- there are 2 types.
Concrete in grey and asphalt, or brick, in red or yellow. And Sim cars
have insanely wide turning radiuses, apparently. They need 7 tiles
between the right edge of the lot and the left edge of the driveway.
And they have to be at least 5 tiles wide and 10 tiles long. After the
main piece, there are extenders you can add of 8 tiles long each. And
windows/doors can't cut across the extender piece. *sigh* .But there
are matching floortiles to allow at least the look to be okay. Sims
will always park their car in the garage unless something is blocking
them. Each car needs it's own space to park, but will park on an
extender and if the drive is only one car wide, they will magically
get around the car that would otherwise be blocking them in.
There's a new terrain smoothing tool (like in SC4) to allow you to
smooth edges of sharp terrain without making the ground perfectly
flat. You can also now put floor tiles on sloped terrain.
Any Empty house placed into the lot bin can now be infinitely
reproduced. Occupied houses, however, are deleted from the bin once
placed.
You can build/place things under the arch of a connecting column.
MISC
Downtownies have a job level of at least level 6 and have more money
and skills than a normal townie.
Restaurants require:
Host Podium
Food Service Stove
Dining Table or Counter
At least one Chair
For dates, you get a bouquet of flowers that never die for a Deam Dte,
one flower for Great date, Love Letter for Good Date, nothing for Okay
and Lame Dates, Hate Letter for Bad Date, and Poo for Horrible Date.
Kiss Hand is a new general Kiss action
Under Slow Dance, you have Dance Close, Lower Hand, and Head on
Shoulder
While sitting at a table, you can Blow Kiss, Caress Hands, Feed a
Bite, Steal a Bite, Surprise Engagement
While sitting in a booth, you can Hot Smooch and Love Talk
PLEASURE SIM LIFETIME ASPIRATIONS
Go on 100 First Dates
Become Professional Party Guest
Have 50 Dream Dates
--
Supreme Overlord of the Alien Vampire Zombie Ghost Invasion Horde,
your neighbourhood could be next!
http://bbs.thesims2.ea.com/community/bbs/messages.php?&hideFramework=true&openItemID=item.81,root.1,item.43,item.41,item.23&threadID=2cc7c6b23da6a0184a4c3f7ae46576b6&directoryID=81&startRow=1#2afcc91d8c712e4ac0df0d59a294a59d
Keep looking for new posts by katenigma00
*Over 300 new walls and floors
*New NPCs Mrs Crumplebottom, Gypsy Matchmaker, The Slob, The Diva, Mr
Big, Grand Vampire, restaurant Host and restaurant server.
*Grilled Cheese Aspiration- all they want to do is eat,make, serve,
influence to eat/serve and talk about Grilled Cheese. The Lifetime
want is to eat 200 Grilled Cheese. The fears are to burn, eat
burnt/spoiled or get rejected for talk about Grilled Cheese. They can
make Grilled Cheese 24/7 and don't need the required cooking points to
make it, but without them they 're still likely to burn it. The only
Sims that will accept the Talk About action are other Grilled Cheese
or extremely nice Sims. In the attraction system, it's not
incompatible with any other Aspiration, but only really compatible
with other Grilled Cheese Sims. However, you get an extra bonus boost
in Attraction between 2 Grilled Cheese that you don't get from any
other combination of Aspirations.
*You won't be able to Scope the Room or Check Sim Out if you haven't
established a Gender Preference, as only Sims of the Gender your Sim
is interested in will sparkle. For Sims fresh out of CAS, the guide
suggests a low-level flirt (like Wolf Whistle) with a Sim of the
Gender you want them to be attracted to, which will set the preference
*The average of 2 Sims attraction to each other. There are 5 levels,
which are visible in the relationship panel and marked with lightning
bolts.
*Love Potion #8.5 Boosts your Sim's attractiveness to all other Sims
by 100 points (on a 150 point scale) so is guaranteed to boost
Chemistry by at least one level. It lasts for 3 hours, and you can
tell it's still in effect because hearts follow your Sim wherever they
go. Taking another potion before the 1st one has worn off causes
Comfort and Hygeine to drop to 0, gagging, and Attraction is at 0
until the potion wears off.
*Dates can take place both at home and at community lots. If you date
at home, the date shows up immediately, so it's suggested that you
prepare for it before you call, instead of wasting Date time in
cooking, cleaning, showering, etc. For dates at Community lots, you
have 1 hour to leave for the lot (picking up your date along the way)
If you don't leave within the hour, you get an angry phone call and
the relationship score drops.
*After the date has ended, its score can affect your needs, either
high or low. A good date with someone with a high skill level can gain
you skill points- a bad date doesn't cause you to lose them. The
amount of skill points depends on how many date levels you've raised
the bar, but you aren't aware of how many points you've gained until
the date is over. You can ask dates and potential dates What Are Your
Skills. I'm Pretty Good At means their level is 1-3, I'm Very Good At
is 4-7, I'm An Expert At is 8-10. You can get points in more than one
skill as well as multiple points per skill
*You won't get a job promotion from a date with someone in your career
if they live in your household.
*A horrible date will result in a flaming bag of pooh being left at
your door. ROFL The fire won't spread, but it won't go out until it's
stomped on or added to your inventory. There is, however, a slight
chance that your Sim will catch on fire while stomping it out.
*A good date will result in a Contact (a friend of your date's)
calling the next day to invite you on a group outing, which the date
will also be a part of. Contact status lasts from 12-52 hours,
depending on the date and Contacts are counted as a sort of temporary
friend- they show in your panel and count towards job promotions.
*they've changed navigation. You can click on another lot while
playing one lot (if the function to see them is enabled) to
automatically switch families/go to the community lot. You can also
use your car to go directly to a community lot without having to go to
the neighborhood screen.
GROUP OUTINGS
"Just For Fun" is an unscored outing. Is useful to get group seated at
one table in restaurants.
Casual Outings are asked for in person, Managed are done over the
phone
You can add/remove people in the group while it's going on.
Rewards are similar as on a date, except that chance of extra skill
points is greatly increased as it's based on the total of skill points
in any given skill, not the average. Also can receive expensive
present from the person on the outing with whom you have the highest
relationship and/or a coupon in the mail for a free dinner at a
restaurant.
You can change to a date while on an outing, but if you have more than
one playable Sim on the outing, you'll have to manage both the date
and the outing.
DINING OUT
You can ask to be seated at a table or at a counter.
If you're missing a key element from your restaurant, a "Closed/Under
Construction" sign will appear outside the restaurant until you go in
under Build/Buy mode to fix the problem.
If your group is too large to sit at one table, they'll be seated at 2
tables, if available, and your Sim will be seated with the Sims s/he
has the highest relationship scores with. If there's not enough room
to seat the entire group, the Host will apologize and refuse to seat
any of the group.
Every Sim has a random, permanent, favorite food, that appears in a
thought bubble when they read the menu. If you order for them,
ordering their favorite food gives a score boost. You can also choose
to order the same food for the entire group, let the group order for
themselves, or only order for certain Sims and allow the rest to order
for themselves.
A high relationship score with the Host can result in all or part of
the meal being Comped (discounted) If you don't have enough money to
pay the entire bill, it will result in a relationship score drop and
it will be added to the bills that come to the house. Before the meal
ends, you can click on the podium and choose to Skip Out On Bill. If
you can avoid the Host for 45 seconds, you get a free meal and don't
take a relationship hit. If you're caught, your relationship score
drops, and a fine is added to the bill.
A high relationship with the Server reduces the chance of getting food
dropped on you.
You can also fall asleep while dining if your Energy gets to low,
resulting in a bad memory/embarassment.
GETTING BITTEN
Getting bitten varies depending on Aspiration, Skills and other
factors. Knowledge Sims and those with high logic levels are bitten at
lower levels.
They say 81-95 with Logic more than 9
61-80 with Logic more than 6
41-60 with Logic more than 3.
Which doesn't make sense. Somehow, I think the real chart would be
41-60 Logic more than 9
61-80 with Logic more than 6
and 81-95 with Logic More than 3
And apparently it also depends on age and non-Family, but then goes on
to say that those aren't required for all conditions without saying
what those conditions are or aren't LOL In the Social Section, it says
the Sim has to be attraction-eligible.
NPC's
You can't interact with the Cook at all, and Mrs Crumplebottom only
has limited interactions- if you try to talk to her, she'll either
give you a lecture or pull out her knitting and ignore you
Mrs. Crumplebottom, besides hating PDA's, apparently will tell you off
for wearing undies/swimwear in public, even if there's a pool on the
lot.
Besides the bowling lanes, poker and drinking at the bar will occupy
her and keep her from coming after you.
The Gypsy Matchmaker is on call 24/7. After calling her to the lot,
any controlable Sim can use her services. She matches you with any Sim
of the preferred Gender who isn't married/engaged/going steady with
the highest Chemistry- including NPCs. They instantly appear out of
thin air. She is marriageable.
Furious State
Sims no longer instantly forgive you for insults. Furious state lasts
from 3 hours (grouchy Sim loses a game) to 336 hours (Break Up of
Marriage, Left at Altar or towards the Burglar after a Burglary) Time
passes towards this if the Sims are on the same lot, even if you're
not playing either of them.
Furious Sims autonomously walk by your lot and vandalize it, can do
enemy actions, bad mouth the other Sim, and one will be driven from
the room if they're in the same one. Status of this state is viewable
in the relationship panel- the background is tinged red, and as time
passes, part of the red part disappears counterclockwise until the
time is up. You can also speed the process by using the new
Appreciate> Apologize action.
Furious Sims can lead to Romantic Rivals. You can get rid of a Rival 3
ways: Influence to Leave Us Alone, Bribe with the Buy Off interaction,
or Fight>Attack, with the loser leaving. However, even if you win,
this can ruin the status of your Date, especially if you're dating a
very nice or Family Sim. Or boost it with a Very Mean or Popularity
Sim.
VAMPIRISM
Until a playable Sim is bitten, no townies will be bitten by the Grand
Vampire. Afterwards, however, vampirism will spread, but only to 10%
of your town's population. Above that, playable Sims will have to do
the biting. However, although Townies don't regenerate when they're
bitten, Service NPC's do, so it's impossible to have a complete town
with just vampires.
Vampires will sleep in their coffin until Sunset, not get up when
they're energy is full.
Even inside, during the day, Vampire's needs decay faster than an
ordinary Sim if they're not in their coffin.
Vampires have their own special pictures from the photo booth, and can
neither starve nor drown.
Although their needs don't deplete naturally after sunset, they can be
depleted by actions/objects. And the need don't raise on their own-
they just freeze.
When you get bitten, your skin color changes. But it's not genetic,
they describe it as a full body tattoo.
CARS
The Smooga Minima: $995
The Smord P328: $2250
The Landwhale by Heaveola: $4250
The Yomoshoto Evasion: $6250
Hunka 711 by Hwang Motors: $11950
Nested Actions are Kiss, Make Out, WooHoo, Try For Baby
Regular Actions are Change Owner, Drive to Community Lot, Take a Spin,
Drive to Work, Take to School, Drive to School, Carpool to Work
With..., Carpool to School With..., Get Alarm Installed, Sit in
Vehicle, Turn Stereo On, Dance( after turning stereo on and getting
out), Turn Lights On, Ask to Get Out.
All Sim cars have infinite capacity.
And certain Sims like certain cars better while dating, but that's a
long involved chart
BUILD MODE
New lot sizes are 3x1, 2x2, 2x3, 2x4,5x2,5x6
Some of the half walls are more than waist high with glass, spindles,
etc on top and can be combined with regular half walls
You must have a driveway before you can buy a car- there are 2 types.
Concrete in grey and asphalt, or brick, in red or yellow. And Sim cars
have insanely wide turning radiuses, apparently. They need 7 tiles
between the right edge of the lot and the left edge of the driveway.
And they have to be at least 5 tiles wide and 10 tiles long. After the
main piece, there are extenders you can add of 8 tiles long each. And
windows/doors can't cut across the extender piece. *sigh* .But there
are matching floortiles to allow at least the look to be okay. Sims
will always park their car in the garage unless something is blocking
them. Each car needs it's own space to park, but will park on an
extender and if the drive is only one car wide, they will magically
get around the car that would otherwise be blocking them in.
There's a new terrain smoothing tool (like in SC4) to allow you to
smooth edges of sharp terrain without making the ground perfectly
flat. You can also now put floor tiles on sloped terrain.
Any Empty house placed into the lot bin can now be infinitely
reproduced. Occupied houses, however, are deleted from the bin once
placed.
You can build/place things under the arch of a connecting column.
MISC
Downtownies have a job level of at least level 6 and have more money
and skills than a normal townie.
Restaurants require:
Host Podium
Food Service Stove
Dining Table or Counter
At least one Chair
For dates, you get a bouquet of flowers that never die for a Deam Dte,
one flower for Great date, Love Letter for Good Date, nothing for Okay
and Lame Dates, Hate Letter for Bad Date, and Poo for Horrible Date.
Kiss Hand is a new general Kiss action
Under Slow Dance, you have Dance Close, Lower Hand, and Head on
Shoulder
While sitting at a table, you can Blow Kiss, Caress Hands, Feed a
Bite, Steal a Bite, Surprise Engagement
While sitting in a booth, you can Hot Smooch and Love Talk
PLEASURE SIM LIFETIME ASPIRATIONS
Go on 100 First Dates
Become Professional Party Guest
Have 50 Dream Dates
--
Supreme Overlord of the Alien Vampire Zombie Ghost Invasion Horde,
your neighbourhood could be next!