Nintendo to Merge Handheld and Console Divisions

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Titan
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Considering how much pressure portable consoles are getting from the increasingly ubiquitous smartphone/tablet market and free/sub-$5 games, it isn't too surprising that Nintendo is consolidating its mobile and conventional console efforts to reduce development costs. The days of Nintendo (and other console makers) being able to charge a $15-25 license per sale to 3rd-party developers are quickly waning.
 
[citation][nom]InvalidError[/nom]Considering how much pressure portable consoles are getting from the increasingly ubiquitous smartphone/tablet market and free/sub-$5 games, it isn't too surprising that Nintendo is consolidating its mobile and conventional console efforts to reduce development costs. The days of Nintendo (and other console makers) being able to charge a $15-25 license per sale to 3rd-party developers are quickly waning.[/citation]

You are wrong, you cannot compare angry birds with a game like Professor Layton, Fire Emblem or even Zelda and Mario. The gaming industry is there to stay and as good as Hotline Miami is, you cannot rely only on gameplay only nowaday. There is a market for AAA games and there will always be demands for being wowed.
 

gilgamex

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[citation][nom]redgarl[/nom]You are wrong, you cannot compare angry birds with a game like Professor Layton, Fire Emblem or even Zelda and Mario. The gaming industry is there to stay and as good as Hotline Miami is, you cannot rely only on gameplay only nowaday. There is a market for AAA games and there will always be demands for being wowed.[/citation]

I second this, these are distinctly different markets, and blowout sales reach both worlds whether it'd be minecraft or starcraft II you have a distinct difference in development costs both charging a very different sum of money (Minecraft - $10-20 even less, Starcraft II - $50-60) huge market for both. There is little no pressure other than the elevated risk of making that triple-A title over indie style games. There will always be those willing to shell out the extra amount for a solid/big Nintendo release as much as any other big franchise/game because you know what it means and signifies and that money (usually) is well spent
 

zakaron

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[citation][nom]redgarl[/nom]A nintendo phone could be interesting...[/citation]
Let's just hope you can use actual phone numbers and not those friend codes to call someone.
 

neblogai

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[citation][nom]vertigo_2000[/nom]Android powered Nintendo superphone?[/citation]

Maybe not an actual phone, but it'd be interesting if Nintendo decided to release playable demo versions of great Wii U games to google play and apple store. Of course, that would bring a risk of clones, but it would also help Nintendo attract buyers wanting to play full versions on Wii U.
 

alidan

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Aug 5, 2009
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[citation][nom]redgarl[/nom]A nintendo phone could be interesting...[/citation]

only if its sold as a console with phone capabilities, and not a phone branded nintendo.

[citation][nom]InvalidError[/nom]Considering how much pressure portable consoles are getting from the increasingly ubiquitous smartphone/tablet market and free/sub-$5 games, it isn't too surprising that Nintendo is consolidating its mobile and conventional console efforts to reduce development costs. The days of Nintendo (and other console makers) being able to charge a $15-25 license per sale to 3rd-party developers are quickly waning.[/citation]

the cost is closer to 7-12$
retail is another one at 12-15$ a game

[citation][nom]redgarl[/nom]You are wrong, you cannot compare angry birds with a game like Professor Layton, Fire Emblem or even Zelda and Mario. The gaming industry is there to stay and as good as Hotline Miami is, you cannot rely only on gameplay only nowaday. There is a market for AAA games and there will always be demands for being wowed.[/citation]

game prices are over inflated when they arent in an ecosystem that forces them cheaper.

steam, 10,000,000 is a port of an ios game for 2$ and on steam it costs 5$ and you get no added fucntionality, its just a straight port.

some games, especially the shovel ware games, are WAY overpriced, if nintendo opens up its platform for % based license fees instead of static, than we may see games get cheaper by allot there. and with many games being reasonable quality on nintendo, i could see them getting a second wind over their competitors and even phones for as far as quality/price is concerned

 
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