No Single-Player Campaign For Blizzard's Overwatch

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I'm not going to say whether or not this game is similar to Team Fortress 2, but it's clear that this game is aimed at the same people that enjoy that. If you're aiming to compete with a popular game, you have to price your game similarly. TF2 is free, which means this being free is a wise decision, as well.

Let's just hope the free-to-play model is as fair as TF2's. Otherwise this is dead before it gets off the ground.
 
Looks like Blizzard acknowledges Overwatch SUX so they make it Free to Play. Just as I said before, I'll PASS.

Maybe you should read the article properly before commenting. It states that "Blizzard wasn't sure if Overwatch will be free-to-play"

If Overwatch is to be F2P, I hope Blizzard follow the same F2P model as Hearthstone and Leauge of Legends, they will do very well in my opinion. F2P model should always be pay to get to where you want to get, faster. Not pay to get stronger.
 
Hopefully they avoid free to play. I prefer to simply buy the game and get the best version. free to play generally means that they intentionally make the game less fun, or add elements that they know are not fun in order to sell a way to get around them. The worst ones are when they sell gear that you cannot get for free, or cannot realistically get for free due to far too much grinding needed).

Free to play, pretty much always means "we are intentionally giving you a worst experience"

In the case of unlocking gear, it is also bad if he game in competitive, as in many cases, you can be paired with an enemy that had a different gun that is simply suited for the environment better. Some games will match you with people with different equipment that you do not have access to based on some of the weapon specs. the issue is just because a gun may do the same amount of DPS, does not mean that it has the same combat ability. Some games will simply have levels (generally a large number of weapons) which favor a certain type of gun. and if you are in PvP, you end up losing constantly, and pretty much getting burned out from constantly losing, or getting a feeling that your wins are due to luck, or something going wrong for the enemy player, and not you willing because both of you did your best, and you won in a fair fight.

Free to play simply does not work long term.
 
you want to make a game free to play... fine, i'm ok with that
you want to allow people to pay to advance faster i'm ok with that too
you want to have people pay for armor customization (cosmedic) i'm 100% behind that

you want to lock out core functions of the game because people will either buy it or be annoyed, i'm not ok with
you want to lock an entire weapon/armor type behind pay that is more than cosmetic, im not ok
you want to make the game a frustratingly long grind because that makes people pay... i am SO not ok with that.

people confuse pay to win with pay for convenience, i don't have the time to put 100 hours into the game to unlock something, but still want to play it (lets say a character unlock) than put up a play with me now option
the only time this fails is when the game gets balanced around forcing people to pay to play through an asian level of grinding.
 
I played this at Blizzcon and it was awesome. The mechanics of each character make it very cool and the design made the 13 year old in me nerdgasm. This is like league of legends meets TF2. Interesting new mechanics for each character with small, digestable matches. Keep in mind that Blizzard is very good at mastering a certain genre, like they did with starcraft, warcraft and diablo. I'm very excited to play overwatch again.
 


Maybe you should mind your own business?
 
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