Path of Exile > D3
I really couldn't give a rat's a** about PvP. If Blizzard wants to fix D3 they could start with:
1. Proper area randomization
2. Overhaul the item drop system completely so that you find much less rares overall but substantially increased quality/power
3. Remove the RMAH
4. Overhaul how weapons work, so that you can actually swing a sword as a wizard, etc.
5. Add more darkness/suspense/horror, add light radius & light radius items
6. Remove movement speed cap on items
7. Make magic find boost chance of legendary drops as well, instead of just boosting quality
8. Undo the stupid change where lvl 61 items etc. can drop with lvl 63 stats, and allow players to hide items below lvl 63. Allow players to hide grey/white/blue items
9. Make potions/gems/blacksmith stuff, basically any light-blue items able to be picked up by pickup radius
Actually, screw it, Path of Exile did most of this stuff right so I don't really care. Much.
I really couldn't give a rat's a** about PvP. If Blizzard wants to fix D3 they could start with:
1. Proper area randomization
2. Overhaul the item drop system completely so that you find much less rares overall but substantially increased quality/power
3. Remove the RMAH
4. Overhaul how weapons work, so that you can actually swing a sword as a wizard, etc.
5. Add more darkness/suspense/horror, add light radius & light radius items
6. Remove movement speed cap on items
7. Make magic find boost chance of legendary drops as well, instead of just boosting quality
8. Undo the stupid change where lvl 61 items etc. can drop with lvl 63 stats, and allow players to hide items below lvl 63. Allow players to hide grey/white/blue items
9. Make potions/gems/blacksmith stuff, basically any light-blue items able to be picked up by pickup radius
Actually, screw it, Path of Exile did most of this stuff right so I don't really care. Much.