NV40 will be PCI Express based

Page 2 - Seeking answers? Join the Tom's Hardware community: where nearly two million members share solutions and discuss the latest tech.
of course..

but once hw is simply capable of doing it right right from the start, there is no need to release hw with "ps2.0 support, dx9 and these and that features!". a game will not be a seller because its based on doom3 => has superb graphics.

thats why i want a full general solution to our todays problem: realistic graphics.

once we're there, and we will in some years, there is no need to hype a games graphic technology. you can say then "woah, thats great artistic work", or "woah, thats creative designed" but not "boah, great graphics engine!".

so to be good, a game then has to be, again, designed well, done well, playable well..

same for physics.. but there, havoc (havoc2) does a great job, as you can see in hl2.. quite fully general working yet today. so no hyping like in red faction "you can blow things" but the game is [-peep-]. in hl2 "you can blow things" as well.. but so what? you can do tons of other stuff, like GAMING, as well😀

today good graphics are a lot of work and something special, both for software, and for hardware, so it gets hyped, marketized a lot.

once that changed, graphics don't mather that much anymore. design will..

and i think thats what we all want, not?

"take a look around" - limp bizkit

www.google.com
 
Ah. I didn't know what you were getting at before. So drop the "photo" and think realism.

I just want games to look, rather, feel more realistic. Maybe they don't have to be picture perfect to do this but I don't know how to qualify what I'm trying to say.


<b>56K, slow and steady does not win the race on internet!</b>
 
Got it. I liked it. That's what I am talking about. It's realistic. I know the original contained over a million polygons but was compressed to a small format divx (320 x 240) and then blew it up to full screen. With all that loss of detail it still looked "realistic".

What level of quality would it take to give that same impression of realism in real-time games? How far off is the hardware to do it (in your opinion)?

<b>56K, slow and steady does not win the race on internet!</b>
 
I agree, I personally prefer very colorful games.. 2D still kicks ass and is way overlooked.
Needs to be more mixing of 2D (such as HOMM4) and 3D (who the hell isnt obsessed with this anymore).

I'm more excited about the 3D getting so detailed (instead of the ugly empty polys we've been handed for YEARS now, whilst killing off our precious adventure games genre in favor of run 'n gun games).
Prime example of damn ugly (IMHO) 3D would be Virtua Fighter series (*cough*), and FX Fighter (although FX was kinda nice..)
damn good gfx= Age of Mythology, Rise of Nations (colorful yet realistic)

I'm like you Im all about a good story and besides Half Life I dont find myself attracted to many FPS...
But what the hell do I know, I still in rare instances play Zork at my parents.
(thats a text based game for you gaming newcomers)

Athlon 1700+, Epox 8RDA (NForce2), Maxtor Diamondmax Plus 9 80GB 8MB cache, 2x256mb Crucial PC2100 in Dual DDR, Geforce 3, Audigy, Z560s, MX500
 
I'm more excited about the 3D getting so detailed
yeah, I once tried to make a fairly simple game where I took some Q3 models (got a .md3 loader from some website) and made a very very trivial "world" (a few cubes) and tried to see how many I could get moving around... to be honest, it didn't work to well (and I got bored and gave up!)...

But, say I could invest some more time and get it right.. we could have games where we have 2 or 3 'Nvidia Dawn' characters on screen, or we could have 10-20 Quake-3 level models on screen.

<i>I'm not necessarily saying this is better, but it would be interesting to see if we could spread out current detail over many many more objects/bits of the world, rather than just extend 1 or 2 parts of the world to be stupidly high detail...</i>

once we're there, and we will in some years
yeah, I agree to a certain point... but its an inevitable fact that whilst we pack more power/features into ANY part of our computers there will be people who will sell products on the basis of it just using the latest features. Do you really expect Carmack/Sweeney to slow down/stop?

good graphics are a lot of work
this i think touches on a thread I was involved in once on GDNet... The bottom line was that the engines (graphics+others) take a disproportionate amount of development time. Hence why middleware physics (havoc for example) has been so successful.

It was suggested that in 3-4yrs most engine components could be middleware, a new game would be about picking one of 3-4 specialised (or generalised) 3D engines (like ID does with Quake/Doom engines), licencing said engine(s) and then spending a year or two working on the core gameplay.

Very few games make much profit now, partly because the development costs are so high (pay an entire team for 4yrs, only to get a game that sells for a few months), that the financial side of the industry will push/force people down different roads.

Jack
 
I agree it will be one of those things, 'NOW that we have the techonology let's make GOOD use of it, not just use it for the sake of using it.
I'm looking forward to XIII (13 for those Roman challenged), it's not going to be anywhere near photorealistic, but it's supposed to have great game play with good enemy AI. We'll just have to see if I care that it looks like a cartoon. I doubt it will matter.
I will say this though good game AND good visuals kick but. I love Morrowind (especially when TrueForm works well), and to this day can't think of a game that makes me feel like it's almost a real living/breathing place.

Good Physics, GOOD AI, Good Gameplay, and then add (like sprinkles) GOOD Visuals, there, you have the perfect game. Also add good Psychics (good predictive AI) with good Physiques (hot chicks) and then it's TRUELY the perfect game. :wink:


- You need a licence to buy a gun, but they'll sell anyone a stamp <i>(or internet account)</i> ! <A HREF="http://www.redgreen.com" target="_new"><font color=green>RED</font color=green> <font color=red>GREEN</font color=red></A> GA to SK :evil: