As the heading says, I've noticed for quite some time now that using any of the Ansel filters (colour, sharpening, brightness etc) causes a small amount of irregular frametime pacing. It becomes very noticable when using a controller and just panning the camera left/right at a consistant pace - its not smooth at all when having the filters on. Having Ansel off - the frametimes are perfectly smooth.
Surely others have noticed this. It might however just be an issue with either DX12 games and/or path tracing games. I havent tested any older games yet.
Surely others have noticed this. It might however just be an issue with either DX12 games and/or path tracing games. I havent tested any older games yet.