I agree overall with the gist of your piece. But some quibbles follow.
>As with the original framegen, it's more about smoothing out the visuals than providing a true boost to performance.
I disagree with this statement, twice. Characterizing FG as "motion smoothing," while correct at face value, glosses over the point that FG provides more (temporal) visual content. Aside from the "better feel" (aesthetic) aspect, FG has tangible benefit beyond just "smoothing," eg better target tracking for shooters.
Granted, this a bit of splitting hairs, but proper charactization is important, to understand the different facets of a concept. Calling FG "motion smoothing" only differs from calling it "fake frames" in degree, not type. You're reaching for a shortcut at the expense of discarding nuance.
My second disagreement is with your use of "true boost to performance." Reaching for "true perf" is like reaching for "fake frames" as an argument, ie if I like something, it's "true;" if I dislike it, it's "fake." It's a mental shortcut. Don't reach for shortcuts.
I take issue with this because "performance"--more precisely, responsiveness--can't be measured in "input samples per second" (IPS for short.) Responsiveness is just latency.
Saying IPS has to keep pace with FPS is ludicrous, because gamers can only react a few times per second. Here's quick test of reaction time.
https://humanbenchmark.com/tests/reactiontime
I average about ~250ms, or about 4 IPS.
https://humanbenchmark.com/tests/aim
This aim/shoot test is more relevant, as you have to move mouse & click. I average ~600ms, or less than 2 IPS.
So, saying that IPS needs to be faster with higher FPS is ridiculous. What you're saying is that latency needs to be lower. You equate this to performance, OK. But it can't be characterized as "true" or "fake." Responsiveness is a sweet spot.
Quibbles aside.
My take of your piece is that it's a personal exploration into FG use, which is good. I think more people should try it and make up their own minds, instead of taking their cue from talking heads. But your piece has fairly limited relevance for readers, as you're taking top-tier GPUs and purposely slowing them down with full RT, then apply FG. Better is testing for the median case, eg with 4060/7600 using DLSS/FSR Balanced (no RT), then apply FG. This would be the widest use of FG, and most relevant to users.
IMO, no need to test different GPUs and compare them. Keep focus on FG and its utility. A single GPU should suffice. KISS.
Secondly, in considering what "feels better," you need to consider acclimatization. Simply put, we feel better about a thing the more we're used to it. I watch YT vids on 1.5x or 1.75x; watching vids now on regular speed feels like slo-mo.
In context of FG, people are used to matching FPS and IPS. FG's F/IPS mismatch will feel weird (read: worse). Understandable that some people will bail at first try and proclaim it bad. But outside of these forums, FG will follow upscaling in getting wider adoption, and at some point, becoming a default setting. People will acclimate to it, and will prefer it vs without.
To see this (over time), make a note of people's sentiment of FG now, and do it again same time next year.
>As with the original framegen, it's more about smoothing out the visuals than providing a true boost to performance.
I disagree with this statement, twice. Characterizing FG as "motion smoothing," while correct at face value, glosses over the point that FG provides more (temporal) visual content. Aside from the "better feel" (aesthetic) aspect, FG has tangible benefit beyond just "smoothing," eg better target tracking for shooters.
Granted, this a bit of splitting hairs, but proper charactization is important, to understand the different facets of a concept. Calling FG "motion smoothing" only differs from calling it "fake frames" in degree, not type. You're reaching for a shortcut at the expense of discarding nuance.
My second disagreement is with your use of "true boost to performance." Reaching for "true perf" is like reaching for "fake frames" as an argument, ie if I like something, it's "true;" if I dislike it, it's "fake." It's a mental shortcut. Don't reach for shortcuts.
I take issue with this because "performance"--more precisely, responsiveness--can't be measured in "input samples per second" (IPS for short.) Responsiveness is just latency.
Saying IPS has to keep pace with FPS is ludicrous, because gamers can only react a few times per second. Here's quick test of reaction time.
https://humanbenchmark.com/tests/reactiontime
I average about ~250ms, or about 4 IPS.
https://humanbenchmark.com/tests/aim
This aim/shoot test is more relevant, as you have to move mouse & click. I average ~600ms, or less than 2 IPS.
So, saying that IPS needs to be faster with higher FPS is ridiculous. What you're saying is that latency needs to be lower. You equate this to performance, OK. But it can't be characterized as "true" or "fake." Responsiveness is a sweet spot.
Quibbles aside.
My take of your piece is that it's a personal exploration into FG use, which is good. I think more people should try it and make up their own minds, instead of taking their cue from talking heads. But your piece has fairly limited relevance for readers, as you're taking top-tier GPUs and purposely slowing them down with full RT, then apply FG. Better is testing for the median case, eg with 4060/7600 using DLSS/FSR Balanced (no RT), then apply FG. This would be the widest use of FG, and most relevant to users.
IMO, no need to test different GPUs and compare them. Keep focus on FG and its utility. A single GPU should suffice. KISS.
Secondly, in considering what "feels better," you need to consider acclimatization. Simply put, we feel better about a thing the more we're used to it. I watch YT vids on 1.5x or 1.75x; watching vids now on regular speed feels like slo-mo.
In context of FG, people are used to matching FPS and IPS. FG's F/IPS mismatch will feel weird (read: worse). Understandable that some people will bail at first try and proclaim it bad. But outside of these forums, FG will follow upscaling in getting wider adoption, and at some point, becoming a default setting. People will acclimate to it, and will prefer it vs without.
To see this (over time), make a note of people's sentiment of FG now, and do it again same time next year.