Nvidia GeForce 314.14 Beta Drivers Released

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[citation][nom]redeemer[/nom]Tomb Raider one of the biggest game releases this year and unplayable on Nvidia based hardware!! This is unacceptable still waiting on the fix.[/citation]

I finished the game this morning on my GTX570. Not a single issue. No lockups, crashes, freezes, or anything else. Flawless. The only thing I'm hoping for is a new driver that won't crush the framerate with tressFX enabled.
 
[citation][nom]jkflipflop98[/nom]I finished the game this morning on my GTX570. Not a single issue. No lockups, crashes, freezes, or anything else. Flawless. The only thing I'm hoping for is a new driver that won't crush the framerate with tressFX enabled.[/citation]


Then perhaps it is only the 600 series that are affected??
 
[citation][nom]redeemer[/nom]Then perhaps it is only the 600 series that are affected??[/citation]
I also finished the game with 680's and had no crashes or issues other than a couple spots that had poor FPS. Obviously some driver fixes would help performance in a few spots, but it is awesome most the time.

Drivers v3.14 will crash with tessellation enabled. Drivers v3.10 will not.
 
[citation][nom]bystander[/nom]I also finished the game with 680's and had no crashes or issues other than a couple spots that had poor FPS. Obviously some driver fixes would help performance in a few spots, but it is awesome most the time.Drivers v3.14 will crash with tessellation enabled. Drivers v3.10 will not.[/citation]

It's VERY playable. I have an nvidia card, and I have the game on MAX setting with tessellation, tressfx, etc.. the only thing not set to max is AA, I just use FXAA and I run the game in 2560x1600.

I've experiments with various cards and drivers.. it's not a drive issue.. it's a game issue.

the game runs FINE on nvidia cards with 4 or 6GB... anything less and the game uses too much texture memory and crashes. I swapped in my partner's 660TI with 2GB and I crash in 20mins.. I use EGA Precision X and watch mem use on my g19 KB display...

I put my 680 with 4GB video memory back in... the game used at most 3.3GB of texture memory but I haven't had ONE CRASH EVER on that card my specs:

Alienware Aurora R3
Dell 30" 2560x1600 monitor
16GB RAM
Intel Core i7-2600K OCed to 5.1Ghz (H2O cooled)
EVGA 680, 4GB RAM, OCed 1,400Mhz (H20 coolded).. with 1536 SPs @ 1.4Ghz.. that's a lot of GPU power. I'd ONLY bother with SLI if I had the need to do super AA, which I don't. at 2560x1600, simple FXAA gets rid of jagged lines
Nvidia driver 314.14 beta.

Now my partner's machine is an EXACT duplicate of mine.. EXCEPT it has a 660TI with 2GB of memory.. if I put my card in that machine... poof.. all crashes go away... any of my friends with a 4GB+NV card never crash.

Sure a driver update can handle some performance issues, but the problem is the game is eating way too much texture memory.. and there may not be a lot they can do... best thing is turn tomb raid texture qualities down OR get a 4GB+ GPU card
 
So far ive gotten RL friends PC copies of TR to stop crashing by installed EVGA precision x and monitoring VRAM usage. If it starts to near the capacity of the card, we turn down things that eat memory.. as long as we keep the game under the card's memory.. no crashes...

but here's what's odd.. exceeding a card's memory shouldn't cause a crash... all nvidia and ATI drivers are coded to use SYSTEM memory when there is not enough dedicated texture memory.. now this does slow things down as 1) system memory is slower than video memory, 2) it has to be paged in out of of VRAM to RAM much like a data to and from a windows swap file...for whatever the reason, this is crashing the game of NV card owners... and sometimes hard locking the computer
 
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