[citation][nom]bystander[/nom]I also finished the game with 680's and had no crashes or issues other than a couple spots that had poor FPS. Obviously some driver fixes would help performance in a few spots, but it is awesome most the time.Drivers v3.14 will crash with tessellation enabled. Drivers v3.10 will not.[/citation]
It's VERY playable. I have an nvidia card, and I have the game on MAX setting with tessellation, tressfx, etc.. the only thing not set to max is AA, I just use FXAA and I run the game in 2560x1600.
I've experiments with various cards and drivers.. it's not a drive issue.. it's a game issue.
the game runs FINE on nvidia cards with 4 or 6GB... anything less and the game uses too much texture memory and crashes. I swapped in my partner's 660TI with 2GB and I crash in 20mins.. I use EGA Precision X and watch mem use on my g19 KB display...
I put my 680 with 4GB video memory back in... the game used at most 3.3GB of texture memory but I haven't had ONE CRASH EVER on that card my specs:
Alienware Aurora R3
Dell 30" 2560x1600 monitor
16GB RAM
Intel Core i7-2600K OCed to 5.1Ghz (H2O cooled)
EVGA 680, 4GB RAM, OCed 1,400Mhz (H20 coolded).. with 1536 SPs @ 1.4Ghz.. that's a lot of GPU power. I'd ONLY bother with SLI if I had the need to do super AA, which I don't. at 2560x1600, simple FXAA gets rid of jagged lines
Nvidia driver 314.14 beta.
Now my partner's machine is an EXACT duplicate of mine.. EXCEPT it has a 660TI with 2GB of memory.. if I put my card in that machine... poof.. all crashes go away... any of my friends with a 4GB+NV card never crash.
Sure a driver update can handle some performance issues, but the problem is the game is eating way too much texture memory.. and there may not be a lot they can do... best thing is turn tomb raid texture qualities down OR get a 4GB+ GPU card