cats_Paw :
I will never understand why big sites like this one cant just give us more than 1 freaking preset of quality in the review...
That's because you don't understand what has to go into a product review like this, so I'll explain.
Highly anticipated products, like a new GPU generation launch, usually involve the manufacturer sending products to the reviewers in advance to their actual market release. It almost always involves an agreement that the review will be posted on the day the product is released, along with an NDA that the reviewer can't say anything until the release day. The one big variable is how far in advance the reviewer gets the product and how long they can keep it. Sometimes review units are limited in quantity, so it's not uncommon for a reviewer to only have a day or two with it before they must send it back, or off to another reviewer.
So in essence, this comes down to time. The reviewer only has so many hours to examine the product, take pictures of it, sometimes disassemble it, and run it through all the benchmarks. A single game benchmark pass can take up to five minutes. It's fairly common to make multiple passes at the same setting to get an average performance to remove data spikes. So to keep things simple, let's say it takes 10 minutes to do a complete pass for one game at a given resolution and detail setting. Meaning it takes 80 mins to do a single pass across all eight games used here. That doesn't count the time it takes to record the data or wait for swap between games.
Adding another resolution or detail setting not only means you have to run the benchmark again, it also means you have to spend time adjusting settings in between runs. You can reduce this somewhat using scripts to fire off the benches quicker, but it still takes about an hour and a half for each full pass. That may not seem like much, but when you're on a tight clock, every minute counts. If you've only got two working days with the card, photos can easily take four hours, power consumption tests can take a few hours, and game benchmarks will be at least three hours. You can see how time can grow short.
And don't forget that every test done on the new card will need to be replicated on every other card it's compared against. As stated here, new drivers have been released and it was decided to use them. That means you can't use the historical data from other cards and they need to be retested. So each other card will need at least three hours of new tests ( more if you want to check their power consumption again with new drivers ). Seven other cards here are compared, so that means at least 21 additional hours would be required.
You might be able to get some other work done while those tests are running, and those cards wouldn't need to be done during the two days you have the one review sample, but you're still adding days to the total review time. Combined with the time to actually write it up, edit it, crunch the numbers, edit the product photos and comparison graphs, and get it all into the site's content manager, do you have any idea how much lead time you'd need to get everything ready to publish on the NDA expiration date?
cats_Paw :
The 1070 is done at ultra 1440p. The 1050 at medium 1080p.
Who are we supposed to gaze performance per dollar if they are NOT the same?!
Performance value comparisons generally don't work for products that don't compete with each other. Why would someone looking for GTX 1070-level performance also be considering a 1050 Ti, a card that costs almost a third as much? People tend to shop for computer parts in two different ways: how much performance can I get for a set amount of money, and how much money do I need to spend to get my desired level of performance?
The benchmark detail levels have been selected to show how far the cards can be pushed and still deliver satisfactory gaming performance. This then acts as a common factor among all the cards to allow you to fairly compare them.
payneg1 :
I game at 1600 * 900 (20"). I have many friends who game at 1366 * 768 (17 - 18"). There are way too many people who want to play games with the best possible settings in this resolution.
Check the steam survey on resolutions, you will know. For us ultra-setting is a must. Crysis Warhead looks better IMO at 1600 * 900 ultra vs 1920 * 1080 medium. For many of us, the Guru3D reviews make sense.
1366x768 is probably the most common resolution for laptops in the last five years, particularly the lower-budget models. So how many of those survey users were on laptops vs desktops? I'm willing to bet the number of desktop gamers still using 1366x768 as their primary gaming resolution are quite low. Some APUs and iGPUs deliver good-enough performance at 720p. All but the lowest-end desktop cards have more power than that.