LOL, no.
DLSS is a failed AA algorithm "powered" by their tensor cores. It was just a "happy" mistake. Why would a company that aims for you to buy hardware would want to give you a way to keep using your cards for longer? Specially nVidia? But I guess they had to spin it that way since the original incarnation was laughably bad, but at least it helped make the penalty hit of Ray Tracing feel less bad.
Sorry, but that's a completely ignorant viewpoint. Tensor cores first appeared in Volta, which was data center focused. Looking at where AI was going, Nvidia clearly wanted to put tensor cores into more products, including consumer products. There was already plenty of research in 2015 (and before) to show that machine learning was a fast-growing field and will continue to be so for a long time. Once the decision was made to put tensor cores into GeForce, of course Nvidia would start to look at what it could do with the tech. DLSS was the first announced productized version, as image upscaling and enhancement tools were already coming into existence. There was no "mistake" about any of this.
Now tensor cores are being used for cleaning up voice, background detection and blur/replacement, self-driving cars, medical, environmental, energy, and many more areas of research. Not surprisingly, Intel is taking
the exact same approach with Arc. It will have crappy ray tracing support, but it looks like the tensor cores will be quite competitive. Do you think that's also a "happy mistake?"
And while DLSS sort of allows you to use a card for longer as a gaming solution, you can accomplish the same thing -- extending the useable life of a GPU -- by turning down graphics settings. The reality is Nvidia will always be working on something newer, faster, and better. Nvidia doesn't need to intentionally make old products obsolete. That's just a claim
some anti-Nvidia / pro-AMD people make because it sounds plausible, but research has proven it's never really true. In fact, Nvidia tends to support old/obsolete GPUs longer than AMD.
Case in point: AMD has ended driver support for R9 Fury and earlier GPUs. Those were released in 2015, so six years of driver support. Nvidia just stopped supporting GTX 700 and GTX 600 series GPUs in September (472.12 drivers). Those cards were released in 2013 and 2012, so eight and nine years of support, respectively. (GTX 900-series still has active support, even though it's seven years old now.) And I can tell you from personal experience, trying to use a 600-series or R9 300-series GPU in modern games is not great.
Nvidia isn't perfect. Neither is AMD, Intel, or any other company. The push for ray tracing in games was arguably done too early, but at the same time, I remember the push for shaders, hardware transform and lighting, and other GPU technologies that no one would dream of eliminating now. Someone had to get the ball rolling, and Nvidia once again leveraged its dominant position to do so, at the same time jump starting ray tracing hardware in the professional sector. DLSS 1.0 was premature and represented a quick and dirty first effort while the research continued. DLSS 2.0 fixed a lot of the shortcomings, and now DLSS 2.3 takes things up yet another level. And guess what? They all run even on an RTX 2060, greatly extending its capabilities in games that support DLSS.