[citation][nom]mamailo[/nom]The PS4 APU can compute PhysX in the graphics core so no real reason to expect a massive drop in frame rate.Any way, PhysX licenses has been aviable since long time for Ps3, Xbox 360 and even Wii.Is not wide spread because the BS attitude of Nvidia towards said licenses.Nvidia want to charge for per game sold not per game engine and since developers do not like been said "hoop trough loops" using the TWIMTBP blackmail because it make them to bend over.For example: the Batman: Arkham Asylum AA issue, Need for Speed: Shift, Resident Evil 5, etc.AMD was offered a deal for a non rolling license, meaning Nvidia could remove the license when they want or/and charge whatever they want for it, and can not be tunned.Not surprising AMD said fuck off, talk to the game engine makers. Then it came chapter III of this soap opera,Intel in their monopolistic view of the world though "My Video designs are crap already and unable to do compute" . I better buy Havock and stop the development before this become a problem.Another BS attitude. When was the last time you saw a Intel Graphics Card ?That and the fact epic games said NO, I will make my own for Unreal Engine 4, leave us with the sad,sad current situation. 95% of the games are not accelerated by PhysX or OpenCL.What I can not understand; is why Nvidia do not want my money?. Many gladly would buy a dedicated PhysX card if their drivers allowed.The time to loosen the chain is now; once UE4 and others OpenCL engines are out; will be too late.[/citation]
once a true alternative for physx is out they will go an opencl route, right now though they want as much as they can get out of it while its still impressive and only on their hardware.