Nvidia Pushes Kepler for Cloud Gaming With GeForce Grid

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The concept of cloud gaming is really a good idea but it would not be very practical to the implementation because it is purely dependent on the net speed and therefore it restricts me for opting it because I will get a maximum speed of only 512kbps and on that speed I don't think so that Nvdia cloud will be able to let me enjoy this service instead of that it will still be better to get the hardware for much much better experience and performance.
 
Ah, sure. Try to compress game content. It has low compression rate, it's difficult to mantain scene complexity without the eye noting differences.

If you send raw images, I only hope you pay network operators big bucks for transporting your absurdly big amount of traffic or rent a lot of CDNs for your stream gaming service. And even compressed images need more bandwidth than a Blu-Ray if you want to mantain a decent quality compared to games played in local.
 
It's amazing how quickly the industry is attempting to utilize virtual and cloud based computing. It'll give developers a lot of freedom; not needing to code directly for each individual unit. With the backend essentially handling it all; you can stream-line your code for your hardware.

A lot more devices can utilize an application with different hardware. Pretty slick.

With the large push for higher throughput for download and upload; maybe this will force communication companies to invest faster into it.
 
If done properly & with proper infrastructure, the uptake of this can be huge. You will be able to play console/PC-quality games without needing the hardware, and if $10 a month is all it requires then it's cost-competitive against a console too.
 
That is true; but as I stated. It'll allow developers to make a better product without being hindered by a consumers device. The Android eco-system is a wonderful example. With the phone to tablet eco-system broken due to the implementation of fragmentation it becomes quite annoying to develop.

But with this push it'll increase in better "super-computer" systems; which that technology will eventually trickle into desktop consumers. An example would be Intel Xeon infrastructure; used for servers. Eventually was adapted and input into consumer machines for gaming.
 
the cloud is down bob. when battlenet goes down, there goes starcraft2, diablo3 wow and much much more that does not have LAN play.
cloud gaming, only good if you have a private server hack for that, is there an app for that?
 


That is true, when the cloud is down you are down. As for Battlenet; it's Blizzard. Have they ever had a successful launch with internet? Remember World of Warcraft? That was the worst launch ever for internet. Diablo three should of been "We saw what we did wrong in the past lets fix it." But- that didn't happen.

A lot of bugs though that should of been picked up in Beta weren't though. A shield on a companion causing a error 3600 connection? Really...
 
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