Nvidia: Quadro Helped ILM Animate Rango

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[citation][nom]Anonymous[/nom]I work at ILM. The reason we use Quadros is that they unlike AMD FireGL:1. Have good linux drivers AND SUPPORT. For a large company doing $150M projects, having support for any issues that arise with the drivers is more than worth the cost. nvidia linux drivers have been good since the beginning, and ILM started using linux machines around 2002. Going with the less stable option at the time (FireGL) would make no sense. 2. CUDA - AMD does not support CUDA and most simulation and rendering tools we work with are written with CUDA. OpenCL isnt there yet but it's promising.3. Quadros are preferable to Geforce for us because of the large amount of memory. Quadro cards are usualy available with 2-3x more memory than the equivalent Geforce card. For rendering and simulation this is critical. With dual quadro 5800s we can have 8GB, dual quadro 6000s 12GB. None of this is devious or intended to mislead consumers.ILM buys their workstations from HP at not much of a discount other than volume. Because of the number of GPUs purchased they get good support, and nvidia is interested in touting their involvement in something high profile like an animated film.That's all folks. Relax.[/citation]
You're wasting your breath. You guys did a great job explaining what's actually going on, and the realities of an industry that's completely different from gaming. But unfortunately you're essentially trying to reason with some of the most fundamentally unreasonable people around, the true AMD fanboy. It was a great effort though...
 
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