Last warning, play nice.I'm pretty sure they didn't cause you to come to a false conclusion and then accuse the video of being edited because you couldn't be bothered to go to a tiny amount of effort.
Last warning, play nice.I'm pretty sure they didn't cause you to come to a false conclusion and then accuse the video of being edited because you couldn't be bothered to go to a tiny amount of effort.
There is a lot of egotism here, people don't need to look further than the VRAM/process monitor and the actual VRAM util in a program like MSI afterburner to know their GPU is out of Vram when there is major stutter, textures not loading in properly and the power draw for the video card is not anywhere close to where it should be.That was communication on your part, it was phrased such that the 5700-XT wasn't enough for RT.
Like I said most people do not understand how VRAM works, so here is a very quick class which explains the results everyone gets, including the discrepancies and why "8GB is THE DEVIL" is very wrong headed.
In modern OS/GPU architecture your VRAM can largely be split into two categories, nondiscretionary and discretionary. Nondiscretionary is things that absolutely must be inside VRAM, buffers and working area, while discretionary is everything else, mostly resources like textures and models. The difference is that discretionary can be dynamically loaded from system RAM turning your VRAM into a cache. The more nondiscretionary things you have, the less space you have from discretionary resources, aka the smaller said cache is. Things like Multiple monitors and borderless window mode result in about 400~500MB of nondiscretionary space being used for example, while single monitor and full screen exclusive mode would free that up.
Now the big eater of nondiscretionary space is buffers, DLSS alone requires 1.5GB worth of buffers and scratch space and that's all nondiscretionary. Things like MFG and RT also require additional buffer space further limiting the VRAM resource cache size. The smaller that VRAM cache the higher the probability that there will be a cache failure in the middle of a frame, meaning that rendering has to be paused while the missing resource is fetched from system RAM. Though some games kinda cheat by delaying the rendering of that thread and press forward resulting in some missing textures and weird effects for a few seconds.
What this boils down to is that entry level 60 class cards (really 50 class but different discussion) should not be expected to render DLSS, MFG, RT at ultra settings. This is a failure in expectation management fueled by outrage farming content creators. 8GB has proven to be sufficient for rasterization as long as your not doing extremely high settings, and even then the entry level cards don't generally have the compute to do those settings in a playable way.
If someone said "8GB is not enough for mid range cards", I would absolutely agree with them. It's belongs in entry tier right next to the 128-bit bus (four chips).
There is a lot of egotism here, people don't need to look further than the VRAM/process monitor and the actual VRAM util in a program like MSI afterburner to know their GPU is out of Vram when there is major stutter, textures not loading in properly and the power draw for the video card is not anywhere close to where it should be.
The 8GB 4060Ti is out of Vram before the 16GB, it's not unplayable you said, well from a bar graph in a fixed part of a game not the overall experience, how can you come to this conclusion?
The 5060 Ti does struggle due to lack of Vram, I think you picked the wrong argument.
okay, so your actual position is "It doesn't matter if the GPU offered 10x the performance, even at $250 because I can't afford it anyways." 🙄Like I said, for now I'm totally okay with my 1660 Super. Plus, I'm poor, and the US government isn't handing out stimulus checks like candy anymore like they were when I first built my PC and later when I bought the GPU. 🤷♂️ Maybe if its price comes down in a few years.
My actual position is that I personally would be fine with owning a 5060 Ti if it weren't overpriced and were something I could afford, and that a B580 would also be a fine upgrade—but I'm not looking to replace my GPU at the moment and can't afford to anyway. My actual position is that the hoopla over 8 GB being insufficient is a tad excessive, but so is the price of the 5060 Ti 8 GB.okay, so your actual position is "It doesn't matter if the GPU offered 10x the performance, even at $250 because I can't afford it anyways." 🙄
You must be anti-human then, as all language is emotional and is a description made up by human perception, made-up and manipulating everything outside its own perception by its own mind.Nah the data is in on that one.
And really ... could you not have proven my point more strongly with a video named "don't get ripped off".
Talk about emotional manipulation... and outrage farming. Anything that use's emotional language should immediately be taken with a mountains worth of salt and disbelieved.
Not sure why you're so quick to defend Nvidia and dismiss results of very reputable sites. I've been on Tom's Hardware since the beginning (this is not my original account) it's gone downhill bad the last 10 years. I trust GN and HUB more than you guys with your AI news. 5060 TI 8 GB is an unbalanced card. It does not have enough RAM to balance GPU power. You shouldn't have to turn down the settings to fit within the vram limitations when you still have plenty of GPU power to keep the FPS playable. HUB backed their statements with facts and data. I'm sure plenty of other sites will do their own tests and find the same exact results. Oh and running 1080p medium it's kind of a joke on a 60 class card that at its price point..Nah the data is in on that one.
And really ... could you not have proven my point more strongly with a video named "don't get ripped off".
Talk about emotional manipulation... and outrage farming. Anything that use's emotional language should immediately be taken with a mountains worth of salt and disbelieved.
I agree that they shouldn't be using 128-bit memory bus for 60 class cards anymore but for whatever reason they seem dead set on tiering cards by memory bus width and insisting that 60 is at the bottom instead of 50. Having said that, they did this with the 40 series so not sure why people are surprised or outraged.
The RTX 5060 Ti 8GB suffers from decreased performance, texture pop-ins, stutters, and crashes across all resolutions, compared to its 16GB counterpart.
Nvidia RTX 5060 Ti 8GB struggles due to lack of VRAM — and not just at 4K ultra : Read more
I remember reviewers claiming the card had not enough VRAM on its release, just for it to carry me through the entire GPU mining crisis just fine. This card is literally why I don't give a hoot about that particular opinion. Also basically the best card I ever owned, looking at its ROI.Remember guys GTX1070 8GB (2016).
I remember reviewers claiming the card had not enough VRAM on its release, just for it to carry me through the entire GPU mining crisis just fine. This card is literally why I don't give a hoot about that particular opinion. Also basically the best card I ever owned, looking at its ROI.
Why are you talking about a card half a decade younger than the one I talk about, as if that proves your point? They aren't really comparable, and neither are their situations. My point is that just because reviewers claim something it isn't necessarily true, so I stopped listening to their doom saying long ago and see for myself. If you claim something for a decade and after that decade it becomes true, in a constantly developing market like PC parts, you don't get to claim "told you so!" when it does happen. A decade is a very long time in this field. Nowadays, morons already started claiming 12 or 16GB wasn't enough for anything. Doesn't make it true, though.HUB said the 3070 would age poorly, due to 8gb, and later follow up videos proved them right, as the RX 6800 ended up performing better, in more v-ram hungry titles, even with RT enabled. 8gb is fine if all you do is play E-Sports, or older games, but for the latest AAA titles, it's simply not the case anymore.
GDDR7 really upped the ram bandwidth, despite the 128bit bus, compared to the 4060ti, and put it on par with the bandwidth of a 3060ti, which had a 256 bit bus, iirc from Jay's review. I do agree that we shouldn't be using 128-bit for a 60 series though.
. 8gb is fine if all you do is play E-Sports, or older games, but for the latest AAA titles, it's simply not the case anymore.