"It’s a shame that the UDK-based title's free-to-play model is already being derided for goading you into buying upgrades with real-world currency just to stay competitive."
People whine about this with every single F2P game with cash content. It's how it works people. You play free because someone else is paying. Be thankful they're paying so you don't have to. Do you get upset with your friends when they pay the tab and they bought lobster and all you got was pasta? Eat your pasta or pay your own tab. As far as it being "pay to win", well the only long term sales are from things that give an advantage. Vanities only sell so well for so long. There has to be some incentive to buy something from the cash shop rather than getting it in-game.
Oh, right, this is about Shield. Thing looks about as comfort contoured as an NES controller. Give it to a child and see how long it'll take them to snap that screen right off too since it doesn't look too anchored. Next time report how well it runs emulators, since that's what most people would use it for.
[citation][nom]master9716[/nom]Totally Agree , Its a fact that this will be a failure , At first everyone will buy it like the 3ds and vita but then it will fail , Its amazing how Nvidia cant see that , No one wants to cary around a control when they have their phones[/citation]
3DS is selling stronger than ever, actually. Now it's getting together a pretty impressive collection of console style titles. By the time any of these handheld upstarts are out, Nintendo should have the new 3DS Pokemon doing the rounds. Probably a good thing Shield and Edge don't want to compete.
[citation][nom]allawash[/nom]So this is a small, in home, remote desktop link to your normal computer? So the computer you're running the PC app on is pretty much useless to anybody else, because you're using all the computing resources for the game you are streaming. This might be more interesting if you had an in-home server that could handle, say, 2 or 3 concurrent users.[/citation]
I actually doubt it takes that much resources. You are after all running a stream of a 5 inch display. It takes considerably less to render a screen that size than your 20"+ PC monitor. Wii U runs a stream to a similar display and that thing is using $200 worth of processing. And if it runs a typical Android, why not throw a remote for media center on there? While we're at it, stream Hulu and Netflix there as well. Wii U can do that too, right? Cut out the Droid middleman and just put it on Shield's software to begin with, native media center control and video streaming integration
3DS killer no. Wii U killer? We'll see.