[citation][nom]teknic111[/nom]I don't understand this. The architecture of both cards are the same and the gaming cards have over twice the amount of cuda cores for about a $100 less. I'd like a more definitive answer as to what makes these cards better for business.[/citation]
Professional 3D applications are optimized (the drivers) to move very heavy geometries at relatively low fps with basic shaders and gaming cards are optimized for shader power, fast fps and now with an increasing geometry complexity, but not with a vital precision. Even they use the same hardware, the Pro apps use the resources for different task. The goal in pro 3D apps is geometry first as if you are drawing a very complex building or industrial model you need to see the mesh (geometry) with great precision and detail and you only need basic shader resources for a simple solid rendering in the viewport. Professionals don't need to see beautiful and complex shaders on screen at 30-60 fps as when the models are finished they are exported for rendering purposes to more specialized software/hardware rendering engines and machines. Usually a studio of engineers know very little on how to create complex shaders for rendering purposes. They know about structures, forces or angles. And the same happens with architects, they need color only to differentiate one structure to another. When the high precision mesh is ready it goes to a different pipeline where the model is "cleaned" and prepared for rendering, if at all needed. This is accomplished usually by a different studio that has the shaders, textures, lighting and the rendering knowledge.
In the digital content creation DCC industry the modelers, programers, technical directors and even fx professionals usually wont see their work in all their glory when working. They will perform renderings but again not using the full rendering power as color is not even close to final in this levels. It is just when the model is ready when the lighting, texturing and shading process begins. But it wont end there. When the model is shaded and textured another specialist adjust the lighting of different objects separated and creates the illusion of light as a whole. So objects or models are rendered individually or in groups as layers, like in Photoshop. But is the composer in the post production level who is responsible for the final color and appearance of every frame. He receives the images in layers from the animation sequences and he/she composes and adjust these layers into one single picture. Even as the composer needs the shader power in the graphic card is for very high color precision of pre-rendered pixels and not for fast moving 3D objects. In this scenarios a professional needs 12 bit depth for every color channel plus alfa. Hence a 12 bit professional monitor with high color accuracy reproduction.
So, is the game industry mostly the one that needs superfast pixels and moving geometry at 30-60 fps. But in a game you wont care or even see bad pixels and geometry rendered with relative low precision as long as you are able to see your opponent and shoot first. Software drivers are given for gaming cards but in the professional world the drivers are so specialized they use different versions for specific software. This is certification.
One last thing is that these different Pro industries have a relative low volume demand and different specialized needs compared to the millions the gaming industry sells in a more unified world. But Pro studios and some professionals are willing to pay more for the particular features they need, usually very high precision, 3D stereo glasses, very specialized rendering features and a lot of on board memory, 2-4 gbs for very heavy geometry. And all this with Reliability so overclocked hardware is not a good idea if not extremely well implemented.
As everything is changing and evolving new 3D professional software is starting to use the great shading power from GPUs for high quality final renderings as is the case with Octane Render, using Nvidia's gaming hardware or MachStudio Pro, exclusive with AMD PRO GPUs. Still in its infancy and every single frame still needs seconds or minutes to render.
I hope I helped a bit to clear the difference between gaming and the darker professional side.